George Level 1 of the Dungeon (0, 0, D:1) 16 sling bullets (17, -5, D:1) 18 stones (21, 11, D:1) a +0 hand axe (24, 28, D:1) a +2 dagger of venom (24, 30, D:1) a +0 scale mail (28, 3, D:1) a +0 club (28, 4, D:1) a +1 dagger of venom a stone a +0 club (29, 4, D:1) a +0 club (35, -8, D:1) 20 stones (36, -8, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (7, 14, D:2) a +0 club (11, 9, D:2) a +0 robe (17, 32, D:2) a +0 club (19, -5, D:2) a cursed -1 club (30, -6, D:2) a +0 short sword (37, 9, D:2) a +0 mace (39, 12, D:2) a +0 dagger (44, 31, D:2) a +0 robe (55, 14, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a book of Callings (2, 15, D:3) 21 stones (7, 26, D:3) 29 stones (8, 42, D:3) a +0 ring mail (17, 30, D:3) a +0 mace (18, 32, D:3) a +3 quarterstaff of chaos (32, 18, D:3) 12 stones (35, 16, D:3) a cursed +0 helmet a +0 animal skin a +1 mace of venom (35, 17, D:3) a +0 dagger a +0 club a +0 club a cursed +0 club a +0 club (35, 18, D:3) a +0 dagger (35, 19, D:3) a +0 short sword (35, 20, D:3) a +0 club (36, 20, D:3) a +0 club (39, 4, D:3) a +0 club (40, 37, D:3) a cursed +0 robe Level 4 of the Dungeon (0, 0, D:4) an uncursed amulet of inaccuracy (7, 6, D:4) a +0 great mace (12, 12, D:4) a +0 dagger (16, 24, D:4) a -4 ring of dexterity a scroll of random uselessness a potion of lignification a potion of degeneration (16, 25, D:4) 19 stones (17, 29, D:4) a +0 hand axe (18, 28, D:4) 18 arrows (36, 29, D:4) a +0 flail (36, 32, D:4) a +0 spear (37, 30, D:4) a +0 flail (37, 31, D:4) a +0 halberd (37, 32, D:4) a +0 whip a +0 robe a +3 spear (41, 26, D:4) 18 stones (44, 20, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (15, 13, D:5) a +0 long sword (50, 22, D:5) 5 large rocks Level 6 of the Dungeon (1, 14, D:6) a +0 hand axe (17, 34, D:6) a +0 whip (18, 7, D:6) a potion of brilliance (18, 8, D:6) a +3 flail of venom a +0 ring mail (29, 19, D:6) an arrow (30, 18, D:6) 2 arrows (31, 10, D:6) 14 arrows (31, 16, D:6) 5 arrows (31, 17, D:6) an arrow (33, 14, D:6) a +0 shortbow 10 arrows (38, 0, D:6) a +0 robe (43, 22, D:6) 8 stones (43, 24, D:6) 24 stones Level 7 of the Dungeon (12, -9, D:7) a +0 spear (20, -5, D:7) a +0 naga barding (23, -6, D:7) a +0 short sword (24, -7, D:7) 16 stones (24, 32, D:7) a +0 short sword a +0 ring mail (27, 32, D:7) a +0 giant club (28, 32, D:7) a +5 dagger of venom a +0 robe (31, -8, D:7) a +0 mace (33, -13, D:7) a +0 falchion (37, 4, D:7) 14 arrows (45, 29, D:7) a +0 robe (47, 1, D:7) a +0 quarterstaff (47, 10, D:7) a +0 mace Level 8 of the Dungeon (3, 21, D:8) a +0 mace (7, -10, D:8) a +1 flail a +0 robe a +4 mace a +0 robe a +0 battleaxe a +0 robe a cursed +0 dagger a +0 robe a cursed +5 dagger a +0 robe (7, -8, D:8) a +0 ring mail (7, 17, D:8) a sling bullet (7, 28, D:8) a +0 club (8, 17, D:8) 2 sling bullets (8, 28, D:8) a +0 club (10, 17, D:8) a cursed +0 hunting sling a +0 quarterstaff 20 sling bullets a cursed -2 leather armour (12, -8, D:8) a potion of lignification (14, -1, D:8) 3 arrows (15, -1, D:8) an arrow (16, -2, D:8) a +0 shortbow 6 arrows (21, 23, D:8) a +0 scimitar the +0 falchion "Tanulel" {flame, +Inv rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you turn invisible. (22, 11, D:8) 16 arrows (23, 23, D:8) a +0 robe (23, 25, D:8) a +2 robe a +0 whip of freezing (24, 1, D:8) 22 stones (26, 33, D:8) a +0 robe (26, 35, D:8) a cursed -2 blowgun a +0 short sword 7 poisoned needles (26, 36, D:8) a +0 dagger (26, 37, D:8) a +0 dagger (27, 35, D:8) a poisoned needle (27, 36, D:8) 3 poisoned needles (27, 37, D:8) a +0 dagger (28, -2, D:8) a +0 hand axe a +0 animal skin (28, 34, D:8) a poisoned needle (33, 1, D:8) a +0 pair of boots (34, 11, D:8) an arrow (34, 12, D:8) an arrow (34, 14, D:8) 2 arrows (34, 16, D:8) a +0 shortbow an arrow (39, -8, D:8) a +0 hunting sling Level 9 of the Dungeon (0, 0, D:9) a +0 scale mail (1, 16, D:9) 30 sling bullets (2, 23, D:9) a +0 ring mail (3, -14, D:9) a potion of brilliance (5, 18, D:9) a +0 shortbow 18 arrows (5, 20, D:9) a cursed +4 great sword a +0 robe (6, 19, D:9) an arrow (12, -17, D:9) a +0 rapier (13, 13, D:9) a +0 glaive (24, 18, D:9) 8 stones (25, 1, D:9) a +0 animal skin (29, 9, D:9) a +0 robe a +4 hand axe of freezing (38, -5, D:9) a scroll of random uselessness (39, -4, D:9) a +0 flail a +0 robe (39, -3, D:9) a +0 mace a +0 robe (39, 3, D:9) 19 sling bullets Level 10 of the Dungeon (0, 0, D:10) 13 poisoned needles (4, -11, D:10) a +0 giant club a +0 leather armour a hill giant corpse an orc corpse (6, -13, D:10) a +0 quarterstaff (unseen) (6, -9, D:10) a +0 flail (12, -17, D:10) a +0 short sword (13, -6, D:10) 3 curare-tipped needles the Ecumenical Temple