George Level 1 of the Dungeon (0, 0, D:1) 19 sling bullets (4, 30, D:1) a +0 whip a stone (7, 27, D:1) a stone (7, 33, D:1) a +2 ring mail of magic resistance (8, 3, D:1) a +0 mace (8, 26, D:1) a stone (9, 0, D:1) 8 stones (9, 24, D:1) a stone (9, 25, D:1) a stone (9, 34, D:1) a +0 ring mail (10, 7, D:1) a stone (11, 8, D:1) a stone (12, 11, D:1) a +0 club a +0 whip (18, 2, D:1) a +0 leather armour (24, 4, D:1) a +0 dagger (40, 0, D:1) 27 stones (46, -5, D:1) a +0 hunting sling (47, -3, D:1) an uncursed amulet of dismissal Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, -11, D:2) a +0 dagger (9, 7, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (16, -6, D:2) a +0 club (19, 2, D:2) a stone (20, 2, D:2) a stone (20, 3, D:2) a stone (21, -5, D:2) a stone (21, 2, D:2) a stone (22, -3, D:2) a stone (22, 2, D:2) a stone (23, 8, D:2) a +0 leather armour (26, 13, D:2) a +0 hand axe (35, -17, D:2) 24 sling bullets (36, 3, D:2) a +0 spear (37, -20, D:2) 21 stones (41, -6, D:2) 26 arrows (46, -20, D:2) a +4 quarterstaff of chaos (47, -22, D:2) a +0 mace (48, -2, D:2) a +0 leather armour