George Level 1 of the Dungeon (10, -3, D:1) a +0 dagger (11, -3, D:1) 19 sling bullets (12, 12, D:1) 18 sling bullets (17, -8, D:1) a +0 club (24, 11, D:1) a +0 hunting sling (26, 6, D:1) a potion of resistance (29, 13, D:1) 20 stones (34, 16, D:1) a +0 short sword 3 stones (35, 14, D:1) a stone (35, 33, D:1) a +0 club (36, 12, D:1) a stone (38, 4, D:1) 5 gold pieces (39, 13, D:1) 26 stones (40, 18, D:1) a +0 spear (42, -12, D:1) 7 curare-tipped needles (45, 26, D:1) a +0 leather armour (46, 20, D:1) a potion of magic Level 2 of the Dungeon (0, 0, D:2) 16 poisoned needles (4, -7, D:2) a +0 club (5, -1, D:2) a +0 dagger (14, -5, D:2) a +0 short sword (18, -12, D:2) a +0 short sword a kobold corpse (skeletalised by now) (26, 0, D:2) a +0 club (32, -23, D:2) a bat corpse (skeletalised by now) (36, 20, D:2) a +0 hunting sling (39, -20, D:2) a bat corpse (skeletalised by now) (40, -26, D:2) a rat corpse (skeletalised by now) (44, -5, D:2) a +0 robe (46, -33, D:2) a +0 ring mail (52, -22, D:2) a +0 shield Level 3 of the Dungeon (0, 0, D:3) a +0 robe (1, 8, D:3) a +0 leather armour (12, 6, D:3) a bat corpse (14, 8, D:3) a hobgoblin corpse