George Level 1 of the Dungeon (0, 0, D:1) 10 stones (9, -3, D:1) a bat corpse (skeletalised by now) (12, -1, D:1) a +0 club (21, 7, D:1) a +0 hunting sling (22, -27, D:1) a cursed +0 robe (25, 1, D:1) a +0 ring mail (36, -1, D:1) a +0 mace (37, -8, D:1) 21 bolts (37, 19, D:1) a +0 hand axe (40, -11, D:1) a +0 leather armour (51, 20, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (still there?) a bat corpse (still there?) (1, -6, D:2) 2 potions of heal wounds (1, -5, D:2) a potion of beneficial mutation (5, -2, D:2) 11 stones (33, -12, D:2) a stone (33, -11, D:2) 4 stones