George the Dungeon (0, 0, D) a +0 shortbow (unseen) (2, 0, D) a +0 war axe a tomahawk a +0 chain mail an orc corpse (3, 0, D) a tomahawk (8, 0, D) a +0 club a +0 leather armour a cursed -2 shortbow 18 arrows (9, 0, D) a +0 giant spiked club a troll corpse (10, 0, D) an arrow (12, 0, D) a +0 scale mail (14, 0, D) a +0 naga barding (15, 0, D) a +0 long sword (still there?) a +0 long sword (still there?) a +0 lajatang (still there?) a +2 halberd of protection (still there?) the +2 morningstar of the Eternal Warrior {pain, Int+3} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). the +1 broad axe of Sukkasaa {chop, *Rage +Rage rN+ MR++} (still there?) It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. (16, 0, D) an uncursed staff of energy (50, 0, D) a cursed -3 club (56, 0, D) a +0 club