Dungeon Sprint DCSS version 0.19-a0-1732-g0b18a7b (webtiles) character file. 29 George the Skirmisher (level 3, -10/30 HPs) Began as a Demonspawn Fighter on Sept 30, 2016. Mangled by an ogre ... wielding a +0 giant club (13 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:27 (47 turns). George the Skirmisher (Demonspawn Fighter) Turns: 47, Time: 00:00:28 Health: -10/30 AC: 13 Str: 16 XL: 3 Next: 1% Magic: 3/3 EV: 7 Int: 9 God: Gold: 0 SH: 9 Dex: 13 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis . a - +0 long sword rCold . . . Gourm . b - +0 scale mail rNeg . . . Faith . c - +0 shield rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) MR ..... Harm . (no boots) Stlth .......... NoTele + (no amulet) (no ring) (no ring) @: sanguine armour A: talons 1, sanguine armour 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 long sword (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls k - a scroll of blinking Potions d - a potion of might e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a bread ration l - a chunk of flesh Skills: + Level 4.1 Fighting + Level 3.2 Long Blades + Level 3.7 Armour + Level 3.9 Shields You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have sharp toenails. When seriously injured, your bleeding wounds create armour. (AC +6) Message History Your Fighting skill increases to level 4! Your Long Blades skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Your blood congeals into armour. You block the crimson imp's attack. The crimson imp closely misses you. You block the ogre's attack. You slash the ogre! The ogre is moderately wounded. The crimson imp barely misses you. You riposte. You barely miss the crimson imp. The ogre hits you with a giant club! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You slash the ogre! The ogre is severely wounded. The crimson imp hits you but does no damage. The ogre hits you with a giant club! You die... ▓+▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓O▓ ▓@▓ ▓5▓ ▓.▓ ▓.▓ ▓.▓ ▓)▓ ▓'▓ ▓.▓ ▓.▓ You could see an ogre and a crimson imp. Vanquished Creatures 2 gnolls (D) A dart slug (D) An orc (D) A goblin (D) A kobold (D) A frilled lizard (D) A rat (D) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | George the Demonspawn Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 16 | D | Gained mutation: You have sharp toenails. [demonic ancestry] 16 | D | Reached XP level 2. HP: 25/25 MP: 2/2 24 | D | Noticed an ogre 24 | D | Noticed a crimson imp 45 | D | Reached skill level 4 in Fighting 45 | D | Gained mutation: When seriously injured, your bleeding wounds create armour. (AC +6) [demonic ancestry] 45 | D | Reached XP level 3. HP: 18/30 MP: 3/3 47 | D | Mangled by an ogre Vault maps used: D: linesprint Skill XL: | 1 2 | ---------------+-------+----- Long Blades | 2 3 | 3.2 Armour | 3 | 3.7 Shields | 3 | 3.9 Fighting | 4 | 4.1 Action || total -------------------------++------- Melee: Long sword || 41 Kick || 4 Armor: Scale mail || 13 Dodge: Dodged || 15 Block: Shield || 18