George the Dungeon (0, 0, D) a +0 plate armour (0, 1, D) a +0 pair of boots (0, 3, D) a +0 long sword (still there?) a +0 long sword (still there?) a +4 quarterstaff of speed (still there?) a +2 halberd of venom (still there?) a +2 dire flail of protection (still there?) a +1 broad axe of freezing (still there?) the +2 rapier of Eternal Vigilance {elec, rF+ Int+4 SInv} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It protects you from fire. It lets you see invisible. (0, 4, D) an uncursed staff of energy (0, 42, D) a +0 dagger a goblin corpse (skeletalised by now) (0, 43, D) a +0 club a +0 dagger 3 stones a goblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (0, 45, D) a stone