George the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the -3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 scale mail a +0 war axe (19, 9, D) a wind drake corpse (21, 9, D) a +0 robe (unseen) (34, 28, D) a +2 antimagic glaive (35, 0, D) the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (35, 14, D) a +1 scale mail of cold resistance (35, 29, D) a +2 morningstar of holy wrath (36, 0, D) a fan of gales (36, 14, D) a +3 leather armour of cold resistance (36, 29, D) a fan of gales (36, 36, D) a +0 falchion of flaming a +6 ring of intelligence a hell hound corpse (37, 0, D) a +4 spear of piercing (37, 1, D) a +4 hand axe of electrocution (37, 5, D) a +3 demon trident of venom a +0 triple crossbow of velocity a +0 robe (37, 7, D) 5 javelins (37, 9, D) an arrow (37, 14, D) a +3 ring of intelligence (37, 28, D) an uncursed staff of fire (37, 29, D) a +2 scimitar of flaming (37, 30, D) a +2 halberd of flaming (37, 31, D) a +0 robe a +0 battleaxe (37, 35, D) a +0 glaive (37, 36, D) a +0 battleaxe (38, 1, D) a book of Callings (38, 4, D) a +4 trident of piercing a +0 robe (38, 6, D) 3 javelins a +0 rapier a +0 robe (38, 7, D) a javelin (38, 8, D) an arrow (38, 14, D) a +0 morningstar of draining (38, 15, D) a +2 battleaxe of electrocution (38, 28, D) the cursed +1 dagger of Sagg {flame, rElec rC+ Str+6 Dex-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It affects your dexterity (-4). It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (38, 29, D) a +0 long sword (38, 35, D) a +4 scythe of flaming (38, 37, D) the ring of Obsession {rF- MP+9 Str+4 Stlth+} [ring of magical power] It affects your strength (+4). It makes you vulnerable to fire. It affects your magic capacity (+9). It makes you more stealthy. (38, 39, D) an uncursed ring of flight (39, 0, D) a book of Transfigurations (39, 2, D) a +0 spear (39, 5, D) a +4 battleaxe of electrocution a javelin a +0 leather armour (39, 6, D) 2 javelins a +0 trident the ring of Tuenuam {+Blink rN+ Stlth+} [ring of positive energy] It protects you from negative energy. It lets you blink. It makes you more stealthy. (39, 7, D) 5 javelins (39, 14, D) an uncursed staff of cold (39, 15, D) a book of Maledictions (39, 28, D) the +4 short sword of Trauma {freeze, +Fly rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It lets you fly. (39, 36, D) a +0 trident of piercing (40, 0, D) a phial of floods (40, 2, D) a +0 shortbow 12 arrows (40, 3, D) a +0 shortbow 13 arrows (40, 14, D) a +4 rod of inaccuracy (12/12) (40, 15, D) the cursed +0 leather armour "Mobez" {*Contam rN++ Dex+4} It affects your dexterity (+4). It greatly protects you from negative energy. It causes magical contamination when unequipped. It has a curse placed upon it. (40, 29, D) an uncursed staff of air (40, 39, D) the +5 eveningstar "Mikeaferr" {antimagic, rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. (41, 0, D) a +7 scimitar of holy wrath (41, 1, D) a Young Poisoner's Handbook (41, 14, D) a crystal ball of energy (41, 15, D) a +1 quarterstaff of protection (41, 20, D) a +0 glaive a +2 scale mail of cold resistance (41, 28, D) a book of Flames (41, 29, D) a book of Fire (42, 0, D) an uncursed staff of air (42, 14, D) a manual of Poison Magic (42, 15, D) a +1 scimitar of freezing (42, 20, D) a +1 scythe of freezing (42, 21, D) a +3 war axe of chopping a +0 robe a +0 scythe of protection (42, 28, D) an uncursed staff of power (42, 29, D) a +0 trident (43, 15, D) the +0 robe "Wawufimu" {rPois rN+ Str-3} It affects your strength (-3). It protects you from poison. It protects you from negative energy. (44, 21, D) a +3 great sword a +0 plate armour (49, 0, D) a crystal ball of energy (49, 12, D) a +5 ring of dexterity (49, 36, D) an uncursed staff of fire (49, 37, D) the Tome of Ensnaring Air Spells Type Level a - Confusing Touch Hexes 1 b - Confuse Hexes 3 c - Spectral Weapon Hexes/Charms 3 d - Summon Mana Viper Hexes/Summoning 5 e - Freezing Cloud Conjuration/Ice/Air 6 (50, 0, D) a +2 plate armour of magic resistance (50, 13, D) the Grimoire of Poison and Orientation Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Portal Projectile Translocation 3 d - Olgreb's Toxic Radiance Poison 4 (50, 24, D) the Tome of Clay and Confrontation Spells Type Level a - Sandblast Earth 1 b - Throw Frost Conjuration/Ice 2 c - Static Discharge Conjuration/Air 3 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Iskenderun's Mystic Blast Conjuration 4 f - Venom Bolt Conjuration/Poison 5 (50, 36, D) a book of Death (50, 37, D) a +3 plate armour of cold resistance (51, 0, D) a +2 longbow of freezing (51, 12, D) an uncursed amulet of dismissal (51, 13, D) a +7 blowgun (51, 24, D) a +0 halberd (51, 31, D) a +2 halberd of venom a +0 chain mail a potion of blood (51, 37, D) the +1 ice dragon armour "Luolusat" {rF- rC++ rCorr Str+2 Int+6} It affects your strength (+2). It affects your intelligence (+6). It makes you vulnerable to fire. It greatly protects you from cold. It protects you from acid and corrosion. (51, 43, D) a +0 spear (52, 0, D) a book of Death (52, 1, D) an uncursed amulet of harm (52, 13, D) a +6 ring of dexterity a -1 lightning rod (14/14) (52, 24, D) the amulet of Xom's Approval {Inacc MR+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your resistance to hostile enchantments. (52, 25, D) a cursed staff of fire (52, 31, D) a cursed +2 halberd of freezing a +1 robe of magic resistance the ring of Qazlal's Indignation {+Blink AC+4 Slay-3 Stlth+} [ring of protection] It affects your AC (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It lets you blink. It makes you more stealthy. (52, 32, D) a cursed +0 dagger a +0 robe (52, 33, D) a +2 mace a +0 robe (52, 36, D) a book of Burglary (52, 37, D) a lamp of fire (52, 42, D) a +0 flail (52, 43, D) a +0 battleaxe (53, 0, D) an uncursed staff of summoning (53, 1, D) a +3 chain mail of magic resistance (53, 12, D) a +1 hat (53, 13, D) a +1 great mace of crushing (53, 24, D) a +2 plate armour of cold resistance (53, 25, D) a +0 robe (53, 36, D) a quicksilver dragon armour (53, 37, D) a cursed ring of loudness (53, 44, D) a +0 spear (54, 0, D) a Fen Folio (54, 1, D) the Catalogue of Virous Clay Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Iron Shot Conjuration/Earth 6 (54, 12, D) a +2 morningstar of protection (54, 24, D) the +7 hand crossbow of the Assorted Lies {freeze, SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It lets you see invisible. (54, 25, D) a book of Maledictions (54, 36, D) the +6 shortbow of the Pariah {freeze, -Tele +Fly rElec Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+3). It insulates you from electricity. It lets you fly. It prevents most forms of teleportation. (55, 0, D) the Catalogue of Spatial Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Apportation Translocation 1 c - Shroud of Golubria Charms/Translocation 2 d - Searing Ray Conjuration 2 e - Blink Translocation 2 f - Disjunction Translocation 8 (55, 1, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a lamp of fire (55, 12, D) a cursed staff of earth (55, 24, D) a crystal ball of energy (59, 36, D) a +0 short sword of holy wrath (59, 37, D) an uncursed staff of death (60, 36, D) a cursed staff of poison (60, 37, D) a +2 scale mail of fire resistance (61, 2, D) a +0 arbalest 17 bolts (61, 3, D) a +0 arbalest 22 bolts (61, 8, D) the amulet "Fuxew" {Inacc rF+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from fire. (61, 10, D) a +2 dagger of venom (61, 16, D) a book of Battle (61, 32, D) a +0 shortbow a +0 dagger a +0 leather armour 25 arrows (61, 36, D) a +0 shortbow of flaming (61, 37, D) a +4 plate armour of fire resistance (62, 1, D) a +2 leather armour of poison resistance (62, 2, D) a +0 arbalest 8 bolts an arrow (62, 8, D) a +0 short sword (62, 9, D) a +0 shortbow (62, 10, D) a +0 short sword the +3 shortbow of Coekooc {freeze, *Corrode +Fly Int+7 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+7). It lets you see invisible. It lets you fly. It may corrode you when you take damage. 21 arrows a +0 leather armour (62, 17, D) a +3 ring of protection a +6 ring of strength a +6 ring of strength a +4 ring of protection a +6 ring of dexterity (62, 26, D) a lamp of fire (62, 27, D) a +0 dagger (62, 36, D) a +2 falchion of electrocution (63, 2, D) a +1 battleaxe of electrocution a +0 shortbow 16 arrows (63, 8, D) a +2 glaive of flaming (63, 11, D) a +2 rapier of protection (63, 16, D) a +3 amulet of reflection (63, 17, D) a +2 bardiche of venom (63, 26, D) a Young Poisoner's Handbook (63, 31, D) a +1 halberd of venom (63, 36, D) a +5 broad axe of flaming (63, 37, D) a book of Party Tricks (64, 16, D) an uncursed staff of air (64, 26, D) Edaseeri's Handbook of Supportive Boosts Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Summon Mana Viper Hexes/Summoning 5 c - Deflect Missiles Charms/Air 6 (64, 27, D) a book of Enchantments (64, 32, D) the +9 quarterstaff of Eternal Vigilance {crush, rN+ MR+} It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 leather armour the cursed +2 hand axe "Hecwykk" {chop, *Slow +Inv MP+9 Str-5} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your magic capacity (+9). It lets you turn invisible. It may slow you when you take damage. It has a curse placed upon it. (65, 26, D) a +0 scimitar (65, 32, D) a +1 long sword of protection a +5 mace (66, 32, D) a +0 dagger (67, 0, D) the +4 scale mail of Agoeji {rCorr Str+6} It affects your strength (+6). It protects you from acid and corrosion. (67, 21, D) a cursed +3 trident a +0 robe of magic resistance (67, 22, D) a +1 battleaxe a +0 robe (69, 0, D) an uncursed staff of poison (69, 3, D) a +0 dagger a +0 robe (69, 36, D) a +2 flail of protection (70, 8, D) the +7 falchion "Orb Guardian's Bane" {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. (70, 9, D) a +2 great mace of protection (70, 20, D) a +4 scimitar of flaming (70, 31, D) a +0 whip a +2 robe of fire resistance (71, 8, D) a book of Cantrips (71, 17, D) the cursed +0 chain mail "Zebavac" {Str+3 Dex+2 SInv Stlth-} It affects your strength (+3). It affects your dexterity (+2). It lets you see invisible. It makes you less stealthy. It has a curse placed upon it. (71, 27, D) the Almanac of Self-Improvement and Enchantment Spells Type Level a - Corona Hexes 1 b - Song of Slaying Charms 2 c - Ozocubu's Armour Charms/Ice 3 d - Tukima's Dance Hexes 3 e - Silence Hexes/Air 5 f - Invisibility Hexes 6 (71, 36, D) the Compendium of Shifting Black Rituals Spells Type Level a - Passwall Transmutation/Earth 2 b - Regeneration Charms/Necromancy 3 c - Dispel Undead Necromancy 5 d - Blade Hands Transmutation 5 (71, 37, D) an uncursed staff of conjuration (72, 8, D) the Tome of Talismans and Changing Spells Type Level a - Iskenderun's Battlesphere Conjuration/Charms 5 b - Alistair's Intoxication Transmutation/Poison 5 c - Ring of Flames Charms/Fire 7 (72, 9, D) an uncursed ring of wizardry (72, 21, D) a +3 scimitar of flaming (72, 26, D) a crystal ball of energy (72, 27, D) a book of Changes (72, 36, D) a +4 ring of dexterity (73, 1, D) a +0 falchion of electrocution (73, 16, D) a book of Alchemy (73, 17, D) a +1 shield of protection (73, 26, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (73, 37, D) a bolt (73, 42, D) a +0 short sword a +2 short sword of flaming a +0 leather armour a +0 arbalest 13 bolts (73, 43, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. a +0 scale mail a +1 great sword of holy wrath a +0 plate armour a +0 battleaxe a +0 plate armour (75, 1, D) an uncursed staff of energy (75, 41, D) a +0 arbalest a +2 dagger of holy wrath 26 bolts (75, 42, D) a +0 long sword a +0 great sword a +2 hunting sling of flaming a +0 plate armour a +0 club a +0 robe