George the Dungeon (0, 0, D) a +0 club a hobgoblin corpse (skeletalised by now) a bat corpse (skeletalised by now) (0, 40, D) an uncursed staff of energy (0, 41, D) a +2 scimitar of holy wrath a +0 lajatang a +2 halberd of venom a +2 dire flail of protection a +1 broad axe of flaming (0, 44, D) a +2 ring mail (0, 47, D) a +0 giant spiked club