George the Dungeon [Shop] Efraki's Weapon Boutique a +0 hand axe (39 gold) a +5 blowgun (383 gold) a +0 whip (32 gold) a +0 hand axe (39 gold) a cursed +0 whip (19 gold) a +0 dagger (26 gold) [Shop] Osoxziqe's Book Shop a book of Battle (560 gold) a book of Air (490 gold) a book of Frost (490 gold) the Papyrus of Warped Evil (938 gold) Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Sublimation of Blood Necromancy 2 d - Control Undead Necromancy 4 e - Passage of Golubria Translocation 4 Trog disapproves of the use of such an item. a book of Debilitation (560 gold) a book of Ice (910 gold) a book of the Dragon (1260 gold) a book of Party Tricks (700 gold) a book of Air (490 gold) a book of Necromancy (420 gold) a Young Poisoner's Handbook (560 gold) a Necronomicon (1545 gold) a book of Enchantments (700 gold) [Shop] Ufirchy's Jewellery Boutique an uncursed ring of positive energy (280 gold) an uncursed amulet of harm (420 gold) a cursed ring of protection from fire (308 gold) an uncursed ring of fire (350 gold) the brooch of Shielding {Reflect SH+8} (448 gold) [amulet of reflection] It shields you and reflects attacks. It affects your SH (+8). a cursed -3 ring of evasion (28 gold) an uncursed amulet of dismissal (420 gold) an uncursed amulet of magic regeneration (420 gold) an uncursed ring of positive energy (280 gold) [Shop] Ruycai's Magic Scroll Shop (Shop contents are unknown) (0, 0, D) a +0 club a +0 ring mail (0, 11, D) a +0 animal skin (0, 12, D) a +0 helmet (0, 13, D) a +0 naga barding (0, 14, D) a +0 falchion (still there?) a +0 falchion (still there?) a +4 antimagic quarterstaff (still there?) a +2 halberd of venom (still there?) a +2 morningstar of protection (still there?) a +3 war axe of freezing (still there?) a +2 rapier of draining (still there?) (0, 15, D) an uncursed staff of energy (0, 16, D) 2 scrolls of amnesia (0, 47, D) a +0 hand axe (0, 53, D) a +0 dagger a +0 club (4, -1, D) a +0 pair of boots (4, 1, D) a +0 helmet (4, 6, D) a +0 chain mail (4, 7, D) 9 poisoned needles (4, 23, D) a +4 hunting sling of freezing (4, 27, D) a +5 antimagic great sword (4, 29, D) a +4 antimagic great sword (4, 45, D) a +2 ring mail (6, 32, D) a +0 war axe a +0 ring mail (8, 6, D) a +0 broad axe a +0 plate armour a +0 dire flail a +0 leather armour (8, 7, D) a +4 antimagic great sword a +0 halberd a +0 plate armour (8, 12, D) a +0 mace (8, 14, D) a +0 war axe a +0 ring mail (8, 17, D) a +0 dire flail a +0 ring mail a +0 war axe a +0 plate armour a +0 great mace a +0 chain mail a +0 great mace a +0 plate armour a +0 halberd a +0 chain mail (8, 18, D) a +4 scimitar of electrocution a +0 war axe a +0 chain mail a +0 long sword a +0 mace (8, 24, D) the +5 ring mail of Complete Protection {rN+} It protects you from negative energy. a +0 trident (8, 25, D) a +0 scimitar a +0 plate armour a +1 dire flail a +0 arbalest 23 bolts a +0 plate armour (8, 26, D) a +0 trident a +0 plate armour (8, 27, D) a +0 short sword a +0 chain mail a +0 short sword a +0 trident a +0 plate armour (8, 28, D) a +1 great sword of protection a +0 long sword a +0 chain mail a +0 halberd a +0 plate armour (8, 29, D) a +0 battleaxe 8 tomahawks a +0 plate armour (8, 30, D) a +0 halberd a +0 plate armour (8, 31, D) a +0 halberd a +0 plate armour (8, 39, D) a +0 dagger a +0 robe (8, 40, D) a +0 hand axe (8, 41, D) a +3 antimagic long sword a +0 flail a +0 ring mail (8, 42, D) a +0 whip a +0 ring mail a +0 dagger a +0 robe (8, 43, D) a +0 dagger a +0 robe a +0 dagger a +0 leather armour a +0 dagger a +0 ring mail (8, 44, D) a +5 antimagic scimitar a +0 dagger (8, 45, D) a +0 whip a +0 leather armour a cursed -2 flail a cursed +0 short sword (10, 12, D) a sling bullet (10, 15, D) a sling bullet (10, 17, D) a +0 quarterstaff a +0 hunting sling 20 sling bullets a +3 ring mail of fire resistance (12, 10, D) a +0 whip a +0 robe a +0 robe (12, 11, D) a +4 great sword of electrocution a +0 battleaxe of freezing (12, 12, D) a +0 great sword of flaming a +0 morningstar a +0 plate armour (12, 13, D) a +0 arbalest 19 bolts (12, 15, D) a bolt a +0 war axe a +0 plate armour a +0 halberd a +0 plate armour (12, 16, D) a +0 shortbow 14 arrows (12, 22, D) an arrow (12, 27, D) a +0 plate armour of poison resistance (12, 28, D) a +3 chain mail (12, 29, D) a +0 swamp dragon armour (12, 30, D) a +2 leather armour of cold resistance (12, 31, D) a +1 helmet (12, 32, D) a +2 chain mail of poison resistance (12, 33, D) a +1 ice dragon armour (12, 35, D) a +1 helmet (12, 37, D) a +3 broad axe (12, 39, D) a +3 dire flail (12, 40, D) a +0 shortbow of flaming (12, 41, D) a +1 longbow (12, 42, D) the +5 scimitar "Qisimp" {pain, +Inv rElec Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It insulates you from electricity. It lets you turn invisible. (12, 43, D) a +1 great sword (12, 44, D) a +6 hand crossbow of velocity (12, 48, D) an uncursed ring of see invisible (12, 49, D) a +3 ring of intelligence (14, 18, D) a +0 short sword a +0 cloak (14, 45, D) a +3 dagger of speed a +0 robe (16, 12, D) a demonic crawler corpse (16, 14, D) a redback corpse (16, 21, D) a +0 whip a shock serpent skeleton (16, 22, D) a +1 antimagic great sword a +0 scimitar of venom a +0 robe a naga skeleton (16, 23, D) a -1 arbalest a +0 scimitar 17 bolts a naga skeleton (16, 24, D) a bolt (16, 30, D) a bolt (16, 36, D) a +1 great mace of holy wrath (16, 39, D) a +2 spear of venom a +0 leather armour (16, 40, D) a +2 great sword of holy wrath a +0 spear (16, 41, D) a +0 trident (16, 42, D) a +2 rapier of speed a +0 robe (16, 45, D) a +3 long sword of slicing (18, 7, D) a +5 great sword of protection (20, 43, D) a +0 hand axe (unseen) (20, 44, D) a bolt (20, 46, D) a +7 antimagic falchion