George the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a +0 animal skin a +0 falchion (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (48, 32, D) a +5 antimagic falchion (49, 24, D) a +4 long sword of slicing (49, 37, D) an uncursed amulet of harm (50, 24, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (50, 25, D) the amulet "Menneegg" {Gourm MR+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your resistance to hostile enchantments. (50, 36, D) a +2 hunting sling of freezing (50, 37, D) an uncursed ring of fire (50, 43, D) a +0 flail a +0 chain mail (50, 44, D) a +0 dagger a +0 robe an orc corpse (51, 24, D) a phial of floods (51, 25, D) an uncursed staff of death (51, 37, D) a +2 chain mail of positive energy (51, 42, D) a +0 mace a +0 plate armour a +0 giant club an orc corpse an ogre corpse (51, 43, D) a cursed +0 dagger a +0 robe a +0 long sword a +0 chain mail a +0 dire flail a +0 plate armour an orc skeleton an orc corpse (51, 44, D) a +3 vampiric lajatang (52, 24, D) a +1 dagger of venom (52, 25, D) the Papyrus of Spatial Darkness Spells Type Level a - Apportation Translocation 1 b - Vampiric Draining Necromancy 3 c - Force Lance Conjuration/Translocation 4 Trog disapproves of the use of such an item. (52, 36, D) a disc of storms (52, 37, D) an uncursed staff of earth (52, 42, D) a +0 long sword a +0 plate armour a +0 shield an orc corpse a troll corpse (52, 44, D) the amulet of Wonder {Harm *Drain rElec rC+ Dex+3} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+3). It protects you from cold. It insulates you from electricity. It causes draining when unequipped. a cursed -1 club an orc corpse (53, 24, D) a +6 rod of inaccuracy (9/9) (53, 25, D) a +3 leather armour of cold resistance (53, 37, D) a cursed staff of wizardry (54, 24, D) the Almanac of the Glacier and Heat Spells Type Level a - Freeze Ice 1 b - Sticky Flame Conjuration/Fire 4 Trog disapproves of the use of such an item. (54, 25, D) a +3 amulet of reflection (60, 36, D) an uncursed ring of protection from magic (60, 37, D) the cursed +0 chain mail of Eternity {rC+ Str+4} It affects your strength (+4). It protects you from cold. It has a curse placed upon it. (61, 0, D) an uncursed staff of conjuration (61, 8, D) a +7 hand axe of chopping (61, 16, D) an uncursed staff of conjuration (61, 26, D) an uncursed staff of air (61, 37, D) the +9 hunting sling of Eroehaepp {venom, rF++ rC++ Dex-4} It poisons the ammo it fires. It affects your dexterity (-4). It greatly protects you from fire. It greatly protects you from cold. (61, 42, D) a +6 antimagic great sword (62, 0, D) a +7 morningstar of venom (62, 8, D) a +3 vampiric halberd (62, 16, D) a +0 battleaxe of chopping (62, 17, D) the +4 dagger "Dafi" {flame, *Corrode Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It may corrode you when you take damage. (62, 26, D) a +2 helmet of see invisible (62, 37, D) an uncursed staff of wizardry (63, 0, D) an uncursed staff of cold (63, 8, D) a +5 ring of intelligence (63, 16, D) an uncursed staff of power (63, 17, D) a +0 quarterstaff of distortion (63, 26, D) an uncursed staff of summoning (63, 27, D) the +5 spear of Peatutru {drain, rF+++ Int+3 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It renders you almost immune to fire. It makes you more stealthy. (63, 32, D) the +3 scimitar of Quick Death {slice, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (63, 37, D) an uncursed staff of death (64, 17, D) a +2 plate armour of cold resistance (64, 27, D) a +0 demon blade of venom (65, 26, D) a +5 rod of shadows (9/9) a +6 ring of dexterity a +5 lightning rod (9/9) (67, 42, D) a cursed -2 rapier a +0 robe a +2 buckler a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (67, 43, D) a +3 arbalest of velocity (68, 0, D) a +5 spear of venom (68, 13, D) a +1 antimagic quarterstaff (68, 43, D) a +0 rapier a +0 robe (69, 23, D) 2 silver tomahawks (69, 33, D) a +4 broad axe of electrocution (69, 42, D) a +0 spear a spriggan corpse (skeletalised by now) (69, 43, D) a +0 rapier of electrocution a +1 arbalest of velocity a +0 robe a +0 spear (70, 9, D) a +3 great mace of holy wrath (70, 16, D) a +5 antimagic scimitar (70, 33, D) the +6 scimitar of Nemelex Xobeh's Envy {drain, rPois rC- Int+7 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+7). It makes you vulnerable to cold. It protects you from poison. It makes you less stealthy. (70, 36, D) an uncursed staff of fire (70, 37, D) a disc of storms (71, 17, D) the amulet "Esof" {Inacc rN+ Int+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+2). It protects you from negative energy. (71, 26, D) a +4 rapier of speed (71, 33, D) a +5 rod of inaccuracy (10/14) (71, 36, D) an uncursed ring of flight a +4 ring of evasion (71, 37, D) a +0 leather armour of cold resistance (72, 9, D) a +2 war axe of chopping (72, 16, D) an uncursed staff of wizardry (72, 17, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (72, 27, D) a +3 shortbow of freezing (72, 36, D) an uncursed staff of death (72, 37, D) an uncursed staff of cold (73, 2, D) a +0 scythe a +0 robe (73, 16, D) an uncursed staff of cold (73, 17, D) a +3 morningstar of crushing (73, 27, D) an uncursed staff of air (73, 37, D) the +5 helmet "Qenes" {Int+7} It affects your intelligence (+7). (74, 3, D) a +3 dagger of venom a cursed +0 robe