George the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 leather armour a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +0 long sword the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 22, D) a +5 hand axe of distortion a +5 blowgun a +2 leather armour of poison resistance (61, 0, D) the +10 war axe of Overwhelming Force {drain, *Rage +Rage Dex+6} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+6). It lets you go berserk. It may make you go berserk in combat. (61, 8, D) a +0 helmet (61, 12, D) the +3 hand axe "Vusie" {drain, Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). a +0 robe (61, 16, D) a +2 chain mail of fire resistance (61, 26, D) a crystal ball of energy (62, 0, D) an uncursed staff of earth (62, 1, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (62, 8, D) a +0 dagger (62, 9, D) an uncursed staff of earth (62, 17, D) Pesigot's Guide on Shape Shifting and Talismans Spells Type Level a - Iskenderun's Battlesphere Conjuration/Charms 5 b - Statue Form Transmutation/Earth 6 c - Ring of Flames Charms/Fire 7 (62, 26, D) a +2 flail of protection (63, 0, D) a +2 ring mail of fire resistance (63, 8, D) a +1 short sword of holy wrath (63, 17, D) a +1 hand crossbow of flaming (63, 22, D) a hell hound corpse (63, 26, D) a crystal ball of energy (63, 27, D) a lamp of fire (64, 26, D) a +3 trident of protection (64, 27, D) a +1 broad axe of freezing (65, 26, D) the ring of Salvation {Fire +Fly rElec Int-2 Stlth+} [ring of fire] It enhances your fire magic. It affects your intelligence (-2). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It lets you fly. It makes you more stealthy. (68, 0, D) a +0 hand crossbow of freezing (69, 0, D) a +2 chain mail of fire resistance (70, 8, D) the Papyrus of Twisted Translocation Spells Type Level a - Animate Skeleton Necromancy 1 b - Shroud of Golubria Charms/Translocation 2 c - Regeneration Charms/Necromancy 3 d - Passage of Golubria Translocation 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Agony Necromancy 5 (71, 8, D) an uncursed staff of cold (71, 16, D) a crystal ball of energy (71, 17, D) the +8 trident of Notesu {pierce, +Fly rElec rN+ Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. It lets you fly. It makes you more stealthy. (71, 26, D) an uncursed staff of wizardry (71, 27, D) a disc of storms (71, 29, D) the +7 trident of the Final Chapter {antimagic, -Tele rElec Dex+2 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2). It insulates you from electricity. It prevents most forms of teleportation. It makes you more stealthy. a naga corpse (71, 31, D) a water moccasin corpse (72, 9, D) an uncursed staff of summoning (72, 17, D) a book of Misfortune (72, 26, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (72, 27, D) an uncursed staff of cold (72, 30, D) an adder corpse a black mamba corpse (73, 1, D) a +2 leather armour of magic resistance (73, 16, D) a manual of Polearms (73, 17, D) a +5 vampiric morningstar (73, 26, D) a +0 whip (73, 27, D) a book of Death (75, 1, D) a +6 shortbow