George the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 bardiche a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +0 shield (still there?) a +0 shield (still there?) a +3 shield (still there?) a +3 buckler (still there?) (4, 8, D) a +0 scale mail (still there?) a +0 scale mail (still there?) a +5 crystal plate armour (still there?) a +5 shadow dragon armour (still there?) a +5 storm dragon armour (still there?) a +5 ice dragon armour (still there?) a +5 fire dragon armour (still there?) a +5 plate armour (still there?) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +0 trident the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a book of Spatial Translocations (49, 37, D) a +1 scimitar of flaming (50, 36, D) a manual of Maces & Flails (50, 37, D) the cursed +1 lajatang of Bodily Humours {flame, rF- Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It makes you vulnerable to fire. It has a curse placed upon it. (51, 36, D) a +1 vampiric glaive (51, 37, D) a +1 great sword of slicing (51, 44, D) a large rock (52, 36, D) a book of Spatial Translocations (52, 37, D) a +3 demon trident of freezing (53, 36, D) the +6 scythe "Ozuopp" {holy, rPois Str+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+6). It protects you from poison. (53, 37, D) a disc of storms (53, 44, D) a +0 battleaxe of distortion (unseen) (54, 36, D) an uncursed staff of power (54, 44, D) a curare-tipped needle (55, 43, D) a curare-tipped needle (55, 44, D) a large rock 2 curare-tipped needles (57, 43, D) a +0 robe a +0 long sword a +3 ring mail of poison resistance a necrophage corpse (58, 44, D) a +1 short sword of speed a cursed +0 robe (59, 21, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (59, 32, D) a +0 mace a +0 robe a +0 morningstar a +0 robe a naga corpse (skeletalised by now) (60, 4, D) a +0 long sword (60, 23, D) a cursed -1 robe a +0 flail of protection a +0 leather armour a +3 quarterstaff of chaos a +0 cloak a +3 long sword of slicing a +0 robe a cursed +0 dagger a +0 robe of magic resistance the cursed +3 scimitar of Hepliaklqana's Hope {antimagic, rElec rN+ Str+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. the orc corpse of Blork the orc (skeletalised by now) the elf corpse of Dowan (skeletalised by now) the elf corpse of Duvessa (skeletalised by now) (60, 33, D) a water moccasin corpse (skeletalised by now) (60, 36, D) a +3 leather armour of poison resistance (60, 37, D) an uncursed staff of wizardry (61, 0, D) a +0 hunting sling of freezing (61, 26, D) a book of Beasts (61, 32, D) a +1 glaive of freezing a naga corpse (skeletalised by now) (61, 33, D) a +0 trident a +0 robe a naga corpse (skeletalised by now) (61, 36, D) an uncursed ring of ice (62, 1, D) a crystal ball of energy (62, 4, D) a cursed +0 scimitar a +0 leather armour (62, 8, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (62, 9, D) a +1 flail of venom (62, 12, D) a +4 mace of protection a +0 robe (62, 16, D) a +0 ring mail of cold resistance (62, 17, D) the +9 greatsling "Otih" {velocity, Stlth+} Any stone fired from it inflicts extra damage. It makes you more stealthy. (62, 26, D) a crystal ball of energy (62, 27, D) a +0 robe of the Archmagi (62, 36, D) an uncursed staff of energy (62, 37, D) a +0 dagger (63, 0, D) the +4 morningstar of Enevieb {crush, *Rage Str+7 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your dexterity (+2). It may make you go berserk in combat. (63, 8, D) a +0 short sword (63, 16, D) a +0 dire flail (63, 17, D) a +0 short sword (63, 27, D) an uncursed staff of wizardry (63, 36, D) a +3 great sword of holy wrath (64, 16, D) an uncursed amulet of harm (64, 17, D) a +6 ring of dexterity a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (64, 26, D) a cursed amulet of inaccuracy (64, 27, D) a +0 long sword of holy wrath (65, 26, D) Plog's Papyrus of Aerial Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Inner Flame Hexes/Fire 3 d - Freezing Cloud Conjuration/Ice/Air 6 e - Ring of Flames Charms/Fire 7 (66, 4, D) the cursed +1 falchion of Impeachment {pain, rN+ Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It protects you from negative energy. It has a curse placed upon it. a +0 robe (67, 0, D) a +2 long sword of flaming (67, 5, D) a cursed -1 rapier a +0 robe (68, 0, D) a crystal ball of energy (69, 0, D) a +0 short sword (69, 36, D) an uncursed staff of wizardry (70, 9, D) a +0 whip of draining (70, 22, D) a +0 short sword the +6 great sword "Gatuir" {venom, Str+2 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+2). It makes you more stealthy. a +2 dire flail of protection (70, 23, D) a +2 short sword of protection (70, 36, D) a +2 ring mail of cold resistance (70, 37, D) a book of Enchantments (71, 8, D) the +8 hand axe of Conscience {pain, SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you see invisible. (71, 17, D) a +1 double sword of slicing (71, 23, D) a +0 long sword (71, 26, D) a +1 broad axe of chopping (71, 27, D) a +1 robe (71, 37, D) a manual of Unarmed Combat (72, 8, D) an uncursed staff of death (72, 16, D) an uncursed staff of wizardry (72, 17, D) a +0 dagger (72, 27, D) an uncursed ring of poison resistance (72, 36, D) an uncursed staff of summoning (72, 37, D) a crystal ball of energy (73, 1, D) a +2 rapier of holy wrath (73, 16, D) Sif Muna's Grimoire of Talismans Spells Type Level a - Excruciating Wounds Charms/Necromancy 5 b - Haste Charms 6 (73, 26, D) the +3 scale mail of Analysis {Int+2 Dex+7 Stlth+} It affects your intelligence (+2). It affects your dexterity (+7). It makes you more stealthy. (73, 27, D) a +2 chain mail of fire resistance (73, 36, D) an uncursed ring of see invisible (73, 37, D) a crystal ball of energy (74, 33, D) a +0 club a +0 robe a +0 long sword a +0 plate armour an ogre corpse (skeletalised by now) (75, 1, D) a book of Necromancy (75, 32, D) a +3 broad axe of freezing a +0 plate armour a +0 dire flail a +0 leather armour a human corpse (skeletalised by now)