George the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (8, 4, D) a +0 long sword a +0 scale mail a +0 shield (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +0 sword of Power the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a book of the Earth (61, 16, D) a +4 iron rod (14/14) (62, 1, D) a +3 whip of venom (62, 8, D) the cursed +0 rapier "Newtslayer" {pierce, *Slow rF+ rN+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. It may slow you when you take damage. It has a curse placed upon it. (62, 9, D) a +4 rapier of freezing (62, 16, D) a book of Annihilations (62, 17, D) a +2 ring mail of poison resistance (63, 0, D) a +0 morningstar of protection (63, 8, D) the Almanac of Augmentations Spells Type Level a - Swiftness Charms/Air 2 b - Song of Slaying Charms 2 c - Spectral Weapon Hexes/Charms 3 d - Deflect Missiles Charms/Air 6 e - Ring of Flames Charms/Fire 7 (63, 16, D) 4 scrolls of enchant weapon (63, 17, D) a sack of spiders (64, 16, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). (64, 17, D) a +5 ring of evasion (67, 0, D) the +3 halberd "Giant's Toothpick" {chop, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (68, 0, D) a +1 rapier of speed (69, 12, D) a necrophage corpse (69, 13, D) a necrophage corpse (69, 21, D) a +0 scimitar a black draconian corpse (69, 22, D) a +0 war axe a draconian corpse (69, 23, D) an uncursed staff of summoning a draconian corpse (70, 21, D) a +4 blowgun (70, 23, D) a +2 long sword of electrocution a +0 battleaxe (70, 33, D) a necrophage corpse (71, 8, D) a disc of storms (71, 16, D) a book of Spatial Translocations (71, 26, D) a crystal ball of energy (71, 31, D) a +0 trident a +0 robe (72, 9, D) a cursed ring of loudness (72, 16, D) a +0 club (72, 17, D) an uncursed staff of summoning (72, 26, D) a book of Beasts (73, 1, D) a book of Annihilations (73, 16, D) a +0 flail (73, 17, D) the cursed ring "Qoutaf" {rF- rC+ rN+ EV-6 Int+6} [ring of evasion] It affects your evasion (-6). It affects your intelligence (+6). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (73, 27, D) a +3 quarterstaff of protection (75, 1, D) a +4 battleaxe of flaming