George the Dungeon (0, 0, D) a cursed -3 club (0, 1, D) a leopard gecko skeleton (0, 40, D) an uncursed staff of energy (0, 41, D) a +0 long sword the +4 quarterstaff of Peref {vamp, rPois} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from poison. a +2 halberd of venom a +2 morningstar of crushing a +3 war axe of freezing a +2 rapier of draining (0, 43, D) a +0 centaur barding (0, 44, D) a +0 scale mail