George the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 leather armour a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +0 long sword the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 30, D) a wand of flame (12/48) (59, 31, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. a +0 robe a +0 scythe a +0 robe the elf corpse of Dowan the human corpse of Sigmund (59, 32, D) a +0 club a +0 robe a +2 scimitar of electrocution a +0 leather armour (60, 31, D) a +0 halberd a +0 robe (60, 33, D) a +0 scimitar of flaming a +0 robe a +2 flail of crushing a cursed +0 chain mail a +2 quarterstaff of chaos a cursed +0 cloak the human corpse of Erica the gnoll corpse of Crazy Yiuf (61, 0, D) a cursed -2 ring of strength (61, 8, D) the +5 storm dragon armour of the Pink Corner {rElec rF- rCorr Int+5} It affects your intelligence (+5). It makes you vulnerable to fire. It insulates you from electricity. It protects you from acid and corrosion. (61, 16, D) a +2 rod of ignition (13/13) (61, 26, D) a book of Maledictions (62, 0, D) a +5 blowgun (62, 9, D) a +4 scale mail of magic resistance (62, 11, D) a +0 dagger a +0 robe (62, 16, D) the +0 mace "Loihevui" {holy, Fragile +Rage rF+++ Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It renders you almost immune to fire. It lets you go berserk. It will be destroyed if unequipped. It makes you more stealthy. (62, 17, D) an uncursed ring of protection from cold (62, 26, D) the +2 chain mail of the Sacrificial Victim {*Slow +Inv Regen+ Dex+9} It affects your dexterity (+9). It lets you turn invisible. It increases your rate of regeneration. It may slow you when you take damage. (62, 27, D) a +0 rapier (63, 0, D) the +1 robe of Refuge {Dex+4} It affects your dexterity (+4). (63, 8, D) the Incunabulum of the Mountains and Cold Spells Type Level a - Sandblast Earth 1 b - Freeze Ice 1 c - Passwall Transmutation/Earth 2 d - Ice Form Ice/Transmutation 4 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Simulacrum Ice/Necromancy 6 (63, 11, D) a wolf corpse (skeletalised by now) (63, 16, D) an uncursed ring of protection from fire (63, 17, D) a +0 hunting sling of freezing (64, 11, D) a +0 rapier a +0 robe (64, 16, D) a book of Annihilations (64, 17, D) an uncursed staff of conjuration (64, 26, D) a phial of floods (64, 27, D) a Fen Folio (65, 26, D) a +0 dagger (66, 23, D) a river rat corpse a wolf corpse (67, 0, D) a +0 dagger (67, 22, D) a wolf corpse (68, 0, D) a +4 scythe of slicing (68, 2, D) an uncursed staff of energy a +4 hand axe of freezing (69, 0, D) a +4 rapier of protection (69, 2, D) a +0 hand axe (69, 36, D) a +4 scimitar of holy wrath (70, 8, D) a disc of storms (70, 36, D) an uncursed staff of wizardry (70, 37, D) a sack of spiders (71, 12, D) a +1 hunting sling of flaming (71, 16, D) the +11 spear of Wannipsenue {antimagic, *Contam +Fly rF+ Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It protects you from fire. It lets you fly. It causes magical contamination when unequipped. (71, 17, D) a +0 dagger (71, 22, D) a wolf corpse (skeletalised by now) (71, 26, D) a +1 shortbow of velocity (71, 27, D) an uncursed ring of poison resistance (71, 36, D) a +1 arbalest of velocity (71, 37, D) a phantom mirror (72, 8, D) the Handbook of Entrancing Battle Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Searing Ray Conjuration 2 c - Gell's Gravitas Hexes/Translocation 3 d - Throw Icicle Conjuration/Ice 4 e - Venom Bolt Conjuration/Poison 5 f - Lightning Bolt Conjuration/Air 5 (72, 16, D) a +2 robe of the Archmagi (72, 17, D) the +6 morningstar "Laskoenn" {drain, *Corrode Str+8} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+8). It may corrode you when you take damage. (72, 22, D) an uncursed staff of cold a +0 robe a spriggan corpse (skeletalised by now) (72, 23, D) a black bear corpse (skeletalised by now) (72, 26, D) a +3 quarterstaff of speed (72, 36, D) a phantom mirror (72, 37, D) an uncursed ring of magical power (73, 1, D) an uncursed staff of death (73, 16, D) a +2 glaive of chopping (73, 17, D) the +9 great sword of Iquyt {drain, rF+ Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It protects you from fire. (73, 26, D) a book of Summonings (73, 27, D) the Collected Works on Warped Necromancy Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Agony Necromancy 5 d - Summon Forest Summoning/Translocation 5 (73, 28, D) a book of Battle (73, 36, D) a book of Frost (73, 37, D) a Necronomicon (74, 3, D) a +0 helmet (74, 32, D) a river rat corpse (74, 33, D) a komodo dragon corpse (75, 1, D) a +0 scale mail of poison resistance