George Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, -9, D:1) a +0 ring mail (7, 10, D:1) a +0 club (14, 30, D:1) 21 stones (15, -16, D:1) 8 bolts (16, -11, D:1) a +0 hand axe (18, 26, D:1) a +0 robe (19, 20, D:1) a +0 club (20, -8, D:1) a +0 dagger of freezing 18 sling bullets (24, 32, D:1) a +0 leather armour (27, 18, D:1) a +0 club 2 stones (27, 22, D:1) a stone (28, 13, D:1) a +0 dagger (28, 14, D:1) a +0 robe (28, 16, D:1) a +0 mace (33, -2, D:1) 17 arrows (39, 14, D:1) 21 stones (39, 39, D:1) 4 stones (40, 40, D:1) 20 stones (44, 0, D:1) 29 arrows Level 2 of the Dungeon (0, 0, D:2) a +3 mace (0, 6, D:2) a +0 flail an orc skeleton (19, 2, D:2) a +0 whip (25, 14, D:2) a +0 dagger (26, 11, D:2) a +0 club (34, 25, D:2) a stone (35, 25, D:2) a stone (35, 29, D:2) a stone (36, 29, D:2) a stone (37, 29, D:2) a +0 short sword a cursed +0 short sword (42, 22, D:2) a +0 club (43, 5, D:2) 2 tomahawks (48, 7, D:2) a cursed +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (2, -4, D:3) 5 stones (unseen) (5, -2, D:3) a quokka corpse (6, 0, D:3) a scroll of identify