George Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, 10, D:1) a +0 dagger (5, 12, D:1) a +0 dagger (6, -10, D:1) a +3 dagger (10, -11, D:1) 13 stones (13, 1, D:1) a +0 shield (15, -1, D:1) a +0 club (16, -10, D:1) 7 tomahawks (19, -36, D:1) a +0 dagger (20, -33, D:1) a +0 club (21, -39, D:1) a +0 dagger (22, -38, D:1) a +0 ring mail (22, -35, D:1) a +0 short sword (23, -39, D:1) a +0 dagger (25, -45, D:1) a +0 short sword (37, 1, D:1) a +0 dagger (41, -5, D:1) a +0 club (44, -39, D:1) a +0 dagger (45, 8, D:1) a +0 dagger a stone (53, 9, D:1) 10 stones Level 2 of the Dungeon (9, 8, D:2) a cursed -3 club (10, -3, D:2) a +0 mace (12, -3, D:2) a cursed -1 leather armour (21, 27, D:2) 12 stones (23, 10, D:2) a +0 leather armour (24, -7, D:2) a +0 dagger (30, -2, D:2) 20 bolts (46, 32, D:2) a +0 club (48, 2, D:2) a +0 short sword (56, 14, D:2) 19 stones (62, 22, D:2) 5 large rocks Level 3 of the Dungeon (0, 0, D:3) a +4 falchion of electrocution a cursed +0 leather armour (3, 53, D:3) a bat corpse (3, 58, D:3) a +0 ring mail (6, 7, D:3) a +0 club (12, 21, D:3) a +0 club (16, 24, D:3) a +0 club a jackal skeleton (16, 37, D:3) a +0 dagger a stone (20, 51, D:3) a +0 ring mail