George Level 1 of the Dungeon (8, -21, D:1) a +0 robe (8, -5, D:1) a +0 mace (9, -15, D:1) a +0 dagger a kobold corpse (11, -15, D:1) a stone (11, -12, D:1) a +0 club (14, 28, D:1) 12 stones (15, 28, D:1) 22 sling bullets (18, -20, D:1) a +0 leather armour (19, -4, D:1) 14 stones (20, -3, D:1) 8 arrows (21, -5, D:1) a rat corpse (skeletalised by now) (22, -13, D:1) a +0 hand axe (23, 17, D:1) a +0 dagger (27, 5, D:1) a +0 dagger (28, -13, D:1) a +0 club (29, 8, D:1) 17 sling bullets (30, 21, D:1) 6 curare-tipped needles (39, -15, D:1) a +0 dagger a goblin corpse (skeletalised by now) (39, -4, D:1) a +0 dagger (39, -1, D:1) 13 poisoned needles (43, -20, D:1) a +0 club (50, -8, D:1) 22 stones Level 2 of the Dungeon (0, 0, D:2) 2 potions of invisibility (unseen) (3, -17, D:2) a +0 falchion (4, -29, D:2) 14 arrows (7, -7, D:2) 12 gold pieces (14, -5, D:2) 13 gold pieces (20, -24, D:2) a +0 club a hobgoblin corpse (28, -21, D:2) a bat corpse (38, -19, D:2) a +0 dagger a kobold corpse (40, -20, D:2) a +0 club a +0 hunting sling 9 sling bullets a goblin corpse (41, -21, D:2) a giant newt corpse (41, -19, D:2) 18 poisoned needles (42, -20, D:2) 2 sling bullets (44, -18, D:2) a bat corpse (44, -12, D:2) 17 gold pieces (46, -17, D:2) a sling bullet (47, -20, D:2) a sling bullet (52, -12, D:2) a +0 rapier