George Level 1 of the Dungeon (0, 0, D:1) a potion of flight (2, -5, D:1) a potion of lignification (6, 2, D:1) 22 stones (8, 4, D:1) a +0 club (16, 0, D:1) a +0 spear (18, -5, D:1) a +0 dagger (21, 9, D:1) a +0 dagger of venom (21, 12, D:1) a stone (21, 13, D:1) a +0 club (22, 14, D:1) a stone (23, -11, D:1) 20 arrows (24, 15, D:1) an uncursed amulet of the gourmand (29, -9, D:1) 23 arrows (32, 1, D:1) a beef jerky (34, 2, D:1) a stone (35, 1, D:1) a stone (39, -1, D:1) a +0 short sword (41, -13, D:1) 22 stones (42, 44, D:1) a +0 whip (47, 9, D:1) a +0 dagger a goblin corpse (48, 23, D:1) a stone (48, 26, D:1) a bat corpse (skeletalised by now) (48, 40, D:1) a +0 leather armour (49, 25, D:1) a +0 club (50, 23, D:1) a hobgoblin corpse (skeletalised by now) (51, 5, D:1) 16 sling bullets (55, 9, D:1) a +0 leather armour (56, 15, D:1) a rat corpse (skeletalised by now) (61, 20, D:1) a potion of might Level 2 of the Dungeon (0, 0, D:2) a potion of mutation (1, 1, D:2) a meat ration (2, 1, D:2) a +0 hand axe (9, 8, D:2) a potion of beneficial mutation (12, 30, D:2) a scroll of remove curse (13, 10, D:2) a +0 dagger (13, 31, D:2) 7 tomahawks (14, 29, D:2) a +0 dagger (unseen) (15, 27, D:2) 2 stones (15, 28, D:2) a stone (15, 29, D:2) a +0 flail (still there?) a +0 dagger of protection (still there?) (15, 32, D:2) a scroll of blinking (16, 26, D:2) a stone (17, 25, D:2) 2 stones (17, 29, D:2) a bread ration (18, 24, D:2) 2 stones