George Level 1 of the Dungeon (0, 0, D:1) 9 sling bullets (3, -32, D:1) a +0 dagger of freezing (18, -36, D:1) a +0 club (22, -25, D:1) a cursed -2 club (28, -24, D:1) a +0 dagger (28, -9, D:1) 17 bolts (38, -17, D:1) 2 throwing nets (39, -28, D:1) a stone (39, -27, D:1) a +0 whip (40, -29, D:1) a stone (41, -17, D:1) a bat corpse (skeletalised by now) (42, -37, D:1) a +0 dagger (48, -38, D:1) 20 sling bullets (48, -33, D:1) 13 stones Level 2 of the Dungeon (0, 0, D:2) 17 stones (6, -5, D:2) a bat corpse (9, 19, D:2) a goblin corpse (12, 10, D:2) a +0 club a hobgoblin corpse (13, -9, D:2) a quokka corpse (13, 12, D:2) a giant newt corpse (14, -9, D:2) a giant gecko corpse (24, -13, D:2) a jackal corpse (24, -12, D:2) a jackal corpse (25, -13, D:2) a jackal corpse (37, -17, D:2) a +0 club (41, -1, D:2) a +0 club a hobgoblin corpse (43, -12, D:2) a +0 dagger a goblin corpse (50, -16, D:2) a +0 hand axe