George Level 1 of the Dungeon (13, -7, D:1) a +2 whip of flaming (13, -5, D:1) a +0 club (18, 14, D:1) 8 stones (32, -19, D:1) 6 sling bullets (43, 8, D:1) a +0 club (44, 10, D:1) 2 needles of sleeping (46, -13, D:1) a +0 dagger (56, 2, D:1) 25 stones Level 2 of the Dungeon (0, 0, D:2) a +0 rapier (1, 10, D:2) a +0 club (2, 7, D:2) a cursed +0 leather armour (4, 10, D:2) a +0 ring mail (5, 6, D:2) a +0 scale mail (6, 9, D:2) a +0 dagger (8, -4, D:2) a +0 robe (14, 13, D:2) 15 bolts (15, 22, D:2) a scroll of random uselessness (16, 22, D:2) a +0 leather armour (19, -8, D:2) a cursed -2 spear (30, 4, D:2) a +0 ring mail (31, -15, D:2) 16 stones (33, 12, D:2) a +0 robe (33, 32, D:2) a +0 club (45, 12, D:2) a stone (47, 2, D:2) 6 javelins (47, 11, D:2) a stone (53, 6, D:2) a +0 dagger of speed a +3 leather armour of cold resistance (57, 7, D:2) 21 stones Level 3 of the Dungeon (6, 18, D:3) a +0 spear (6, 19, D:3) a +0 whip (8, 18, D:3) a +0 flail of protection (8, 19, D:3) a +0 club (8, 27, D:3) 2 poisoned needles (9, 7, D:3) a +0 centaur barding (10, 7, D:3) a +0 club (11, 3, D:3) a +0 scale mail (13, -1, D:3) 25 sling bullets (15, 3, D:3) a scroll of amnesia (20, 0, D:3) 18 stones (22, 6, D:3) a +0 whip (29, 32, D:3) a +1 buckler of poison resistance (30, -7, D:3) 18 arrows (38, 32, D:3) a +0 hand axe (52, 12, D:3) a cursed +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a cursed amulet of inaccuracy (4, -27, D:4) a +0 flail (13, -15, D:4) a +0 robe (14, -17, D:4) a +0 hunting sling (16, -1, D:4) a +0 ring mail (24, -28, D:4) 21 sling bullets (34, -20, D:4) an uncursed amulet of harm (42, 4, D:4) a +0 spear (50, -11, D:4) a +0 club