George Level 1 of the Dungeon (0, 0, D:1) a +3 dagger (30, -20, D:1) a +0 dagger (32, -9, D:1) a +0 club (34, -6, D:1) a +0 leather armour (46, 2, D:1) 12 stones (48, 3, D:1) 17 stones (55, 12, D:1) a +0 ring mail (56, 16, D:1) a +0 large shield (64, -15, D:1) a +0 club (70, 26, D:1) 11 stones Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (2, -9, D:2) a +0 spear (4, -17, D:2) 15 stones (5, -14, D:2) a cursed -2 short sword (13, -18, D:2) 15 bolts (40, -15, D:2) a +0 robe (40, 18, D:2) a +0 dagger (44, -8, D:2) a +0 scale mail (47, -11, D:2) a jackal corpse (49, -18, D:2) a kobold corpse (skeletalised by now) (50, -8, D:2) a +0 club (50, -7, D:2) a +0 dagger (61, -19, D:2) 25 arrows Level 3 of the Dungeon (0, 0, D:3) a jackal corpse (0, 2, D:3) a +0 mace (2, 0, D:3) a quokka corpse (2, 2, D:3) a ball python corpse