George Level 1 of the Dungeon (0, 0, D:1) 23 stones (7, -29, D:1) a +0 ring mail (9, -31, D:1) 21 stones (9, 10, D:1) a +0 robe (13, 10, D:1) a +0 club (15, -2, D:1) a cursed +0 ring mail (23, -27, D:1) a +0 hand axe (34, -3, D:1) a +0 dagger (35, -20, D:1) a +0 hunting sling (48, -24, D:1) 18 sling bullets (49, -23, D:1) a +0 club (52, -34, D:1) a stone (60, -27, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 buckler (1, -3, D:2) 2 stones (6, -8, D:2) a stone (6, 12, D:2) a +0 club (11, 1, D:2) a +0 club (16, -29, D:2) a cursed -2 dagger (16, -2, D:2) a +0 club a +0 robe (17, 16, D:2) Vehumet's Guide on Attacks Spells Type Level a - Magic Dart Conjuration 1 (27, -15, D:2) a +0 robe a +0 club (28, 18, D:2) a +0 club (32, -16, D:2) a +0 leather armour (34, -20, D:2) a +0 leather armour (35, 5, D:2) a +0 dagger (38, -28, D:2) a +0 dagger (38, 10, D:2) a +0 chain mail (39, -5, D:2) 19 stones (40, -14, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 20 sling bullets (2, 25, D:3) a +0 whip (7, 16, D:3) a +0 club (unseen) (7, 27, D:3) a +0 flail (10, -6, D:3) a +0 flail (unseen) (13, -1, D:3) a rat corpse (skeletalised by now) (14, -4, D:3) a +0 halberd (14, -1, D:3) a +0 flail (14, 2, D:3) a throwing net (14, 3, D:3) a +0 halberd a gnoll corpse (14, 5, D:3) a +0 club a cursed +0 leather armour a gnoll skeleton (15, 14, D:3) a +0 spear (16, 0, D:3) a +0 halberd (16, 1, D:3) a +0 spear (16, 3, D:3) a +0 whip (19, 1, D:3) a +0 whip (19, 3, D:3) a +0 spear (19, 4, D:3) a +0 club (19, 5, D:3) a +0 flail (20, 1, D:3) a +0 spear of piercing (20, 8, D:3) a +0 flail (20, 9, D:3) a +0 club a +0 whip a +0 spear (20, 10, D:3) a stone (20, 11, D:3) a +0 whip a gnoll corpse (skeletalised by now) (21, 13, D:3) a cursed -3 club (22, 5, D:3) a +0 whip (22, 16, D:3) a +0 club (23, 17, D:3) a +0 spear (24, 0, D:3) a +0 flail (24, 18, D:3) a +0 shortbow 16 arrows (27, 4, D:3) a +0 halberd (27, 12, D:3) a +0 halberd (32, 13, D:3) a +0 club (32, 14, D:3) a +0 trident (38, 20, D:3) a +0 club