George Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -26, D:1) a +0 club (3, -20, D:1) 16 arrows (10, 9, D:1) a +0 whip (12, -6, D:1) a +0 ring mail (15, -2, D:1) 19 stones (19, -10, D:1) 32 sling bullets (22, -5, D:1) a stone (23, -4, D:1) a stone (24, -26, D:1) a cursed -3 club (24, -5, D:1) a stone (25, -32, D:1) 16 poisoned needles (25, -17, D:1) 7 tomahawks (25, -7, D:1) a stone (26, -7, D:1) a stone (31, -16, D:1) 15 stones (37, -10, D:1) a +0 mace of protection (42, -32, D:1) a +0 club (56, -23, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a +0 trident (1, -15, D:2) a +0 club (2, 9, D:2) an adder corpse (13, -6, D:2) a giant newt corpse (skeletalised by now) (16, -18, D:2) a +0 robe (18, 14, D:2) a +0 short sword (21, -18, D:2) a +0 leather armour (23, -19, D:2) a kobold corpse (skeletalised by now) (33, -14, D:2) a rat skeleton (33, -4, D:2) a +1 mace of draining (34, -17, D:2) 28 stones (36, -19, D:2) a bat skeleton (47, 10, D:2) a +0 short sword (47, 13, D:2) 32 stones Level 3 of the Dungeon (0, 0, D:3) a +0 centaur barding (1, 13, D:3) 5 poisoned needles (23, 1, D:3) 6 poisoned needles (23, 5, D:3) a +0 mace a +0 scale mail (23, 14, D:3) 11 stones (23, 26, D:3) a +0 club (unseen) (24, 5, D:3) a +0 whip a +0 ring mail (24, 25, D:3) a +0 dagger (unseen) (25, -3, D:3) 6 tomahawks (27, 10, D:3) a +0 leather armour