George Level 1 of the Dungeon (0, 0, D:1) 16 stones (3, -25, D:1) a +0 spear (3, -23, D:1) a +0 hand axe (5, -23, D:1) a +0 mace (5, 15, D:1) 6 tomahawks (10, 12, D:1) a +0 club (12, -16, D:1) a +3 falchion (12, -5, D:1) 21 stones (13, 8, D:1) 22 stones (14, -21, D:1) a +0 short sword (14, -17, D:1) a stone (16, 3, D:1) a +0 robe (21, 11, D:1) 16 stones (29, -23, D:1) a +0 dagger (41, -19, D:1) a +0 mace (45, -18, D:1) a +0 shield Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, 10, D:2) 27 stones (16, 20, D:2) a +0 club (16, 22, D:2) 17 poisoned needles (17, -4, D:2) a +0 trident (37, -21, D:2) 20 stones (37, 17, D:2) 17 stones (41, -21, D:2) 18 arrows (43, -7, D:2) a +0 short sword (44, 27, D:2) a +0 club (45, 15, D:2) a +0 robe (49, 6, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 helmet (2, 2, D:3) a rat corpse (8, 14, D:3) a +0 club (10, 10, D:3) a +0 trident a +0 leather armour an orc corpse (skeletalised by now) (23, -15, D:3) a worm corpse (25, -5, D:3) 17 sling bullets (30, 12, D:3) a +0 whip (31, -5, D:3) a +0 club (32, -2, D:3) a +0 club (32, 1, D:3) 20 stones (33, -15, D:3) a giant cockroach corpse (36, -12, D:3) a goblin corpse (47, 24, D:3) a +1 antimagic quarterstaff (53, -13, D:3) a poisoned needle (54, -16, D:3) a +0 dagger a +0 blowgun 5 poisoned needles (54, -14, D:3) a poisoned needle (54, 7, D:3) 23 stones