George Level 1 of the Dungeon (0, 0, D:1) 13 arrows (3, -8, D:1) a +0 club (11, -10, D:1) 25 stones (11, 1, D:1) a cursed -3 whip (21, 0, D:1) a rat corpse (skeletalised by now) (22, 45, D:1) a +0 club (23, 19, D:1) a +0 short sword (24, -5, D:1) a +0 club (24, 8, D:1) 21 sling bullets (25, 28, D:1) a cursed -2 club (26, 19, D:1) a stone (34, 7, D:1) a +0 club (42, 45, D:1) a +0 dagger (60, -6, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a stone (1, -12, D:2) 25 bolts (3, -10, D:2) a bat corpse (skeletalised by now) (5, 4, D:2) a wand of random effects (26/48) (6, 3, D:2) a kobold corpse (skeletalised by now) (11, -17, D:2) a rat corpse (skeletalised by now) (12, 10, D:2) a +0 long sword (13, -28, D:2) a +0 club (17, 11, D:2) 13 arrows (20, 8, D:2) a +0 halberd (26, 5, D:2) a +0 club (26, 14, D:2) a +0 robe (28, -1, D:2) 13 stones