George Level 1 of the Dungeon (0, 0, D:1) a +0 robe (3, 0, D:1) a +0 short sword (5, 14, D:1) a +0 robe (8, 18, D:1) a +0 whip (8, 19, D:1) a +0 short sword (10, 13, D:1) 2 stones (13, 1, D:1) a cursed -3 dagger (21, 28, D:1) a +0 ring mail (21, 41, D:1) 29 stones (24, 51, D:1) a +0 ring mail (32, 33, D:1) a +0 ring mail (35, 52, D:1) a +0 short sword (44, 48, D:1) a +0 dagger (49, 7, D:1) a +0 leather armour (49, 46, D:1) a +0 dagger (52, 44, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (11, 12, D:2) a giant gecko corpse (skeletalised by now) (16, -16, D:2) a +0 club (21, -16, D:2) a +0 dagger (24, 24, D:2) 16 stones (26, 9, D:2) a +0 hunting sling (34, 11, D:2) a +0 ring mail (35, 15, D:2) 14 stones (36, -19, D:2) a +0 spear (43, 0, D:2) a hobgoblin skeleton (44, -14, D:2) 18 bolts (45, 13, D:2) a +0 short sword (46, -8, D:2) a cursed +0 dagger (50, -2, D:2) 15 bolts (53, -9, D:2) an uncursed amulet of magic regeneration Level 3 of the Dungeon (0, 0, D:3) a scroll of identify (4, 9, D:3) a bat corpse (5, 13, D:3) a +0 spear (5, 14, D:3) a +0 flail of crushing a gnoll corpse (7, 23, D:3) 9 gold pieces