George Level 1 of the Dungeon (0, 0, D:1) a cursed -1 club (5, -24, D:1) a +0 whip (14, -33, D:1) a +0 leather armour (17, 6, D:1) a +0 club (24, -7, D:1) 4 stones (25, -33, D:1) 24 arrows (31, -3, D:1) a +0 hunting sling (33, 15, D:1) a +0 robe (39, -18, D:1) a +0 short sword (40, 6, D:1) a +0 dagger (40, 11, D:1) a +0 club (41, -16, D:1) a +0 dagger (48, 3, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) 30 stones (4, -6, D:2) a +0 club (15, 8, D:2) a goblin corpse (18, 8, D:2) a +0 dagger (28, -7, D:2) a giant gecko corpse (skeletalised by now) (32, 10, D:2) a +0 club (32, 11, D:2) a +0 club a cursed +0 robe (34, -5, D:2) 20 arrows (34, 17, D:2) 26 stones (37, 6, D:2) a rat corpse (skeletalised by now) (45, -8, D:2) a +0 whip (47, 15, D:2) a +0 mace (52, -10, D:2) a +0 dagger a +0 club a kobold corpse a hobgoblin corpse (54, -6, D:2) a kobold corpse (54, 20, D:2) a +0 hunting sling (56, -5, D:2) a cursed +0 short sword a kobold corpse