George Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (13, -4, D:1) a +0 club (30, -8, D:1) 25 arrows (31, 8, D:1) a +0 club (42, -12, D:1) a +0 club (42, -10, D:1) a +0 club (44, 5, D:1) 31 arrows (62, -9, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a bat skeleton (2, 13, D:2) an adder corpse (skeletalised by now) (4, -3, D:2) 26 stones (11, 1, D:2) a jackal corpse (skeletalised by now) (11, 2, D:2) a jackal corpse (skeletalised by now) (12, 1, D:2) a goblin corpse (skeletalised by now) (13, 1, D:2) a +0 leather armour (16, -3, D:2) a +0 club (20, 2, D:2) 21 arrows (23, 4, D:2) a +0 buckler (25, 35, D:2) 21 arrows (26, -22, D:2) 13 poisoned needles (28, 12, D:2) a +0 whip (29, 15, D:2) a stone (30, -17, D:2) a +0 buckler (31, 24, D:2) a +0 hunting sling (32, 4, D:2) a +0 club (34, -26, D:2) a +0 dagger (40, 21, D:2) a +0 club (40, 22, D:2) a +0 club a +0 animal skin a +0 helmet (41, -21, D:2) a +0 dagger a kobold corpse (41, -20, D:2) a rat corpse (41, 21, D:2) a +4 dagger (47, 8, D:2) a +0 flail (49, 8, D:2) a +0 flail (49, 10, D:2) a +0 spear (52, 6, D:2) 25 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (8, 12, D:3) an adder corpse (9, 7, D:3) a +0 helmet