George Level 1 of the Dungeon (0, 0, D:1) a stone (2, 1, D:1) a +0 club (12, -4, D:1) a +0 club (30, 0, D:1) a +0 club (31, 23, D:1) 18 arrows (32, -1, D:1) a potion of curing (32, 27, D:1) 6 needles of sleeping (39, 21, D:1) 19 sling bullets (39, 22, D:1) 11 stones (40, 40, D:1) a cursed ring of loudness (43, 25, D:1) a +1 spear of venom (44, 7, D:1) a +0 scale mail (44, 16, D:1) a potion of ambrosia (44, 19, D:1) a +0 mace (44, 20, D:1) a +0 club (46, 47, D:1) a meat ration (47, 49, D:1) a +0 dagger (48, 15, D:1) a +0 short sword (48, 19, D:1) a +0 club a +0 club (51, 31, D:1) a +0 hunting sling (53, 25, D:1) a +0 dagger (64, 10, D:1) a stone (66, 9, D:1) a stone (66, 29, D:1) 5 fruits (67, 9, D:1) a stone (67, 27, D:1) a +0 leather armour (68, 5, D:1) 27 arrows (68, 8, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (6, 15, D:2) 9 stones (7, 26, D:2) a hobgoblin corpse (11, 6, D:2) a +0 dagger (11, 14, D:2) a rat corpse (15, 30, D:2) a +0 short sword a kobold corpse (28, 0, D:2) a bread ration (31, 18, D:2) a bat skeleton (32, 5, D:2) a +0 dagger (41, 10, D:2) a +0 scale mail (41, 20, D:2) 20 poisoned needles (43, 17, D:2) a potion of resistance (49, 8, D:2) a jackal corpse (skeletalised by now)