George Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, -13, D:1) an uncursed amulet of dismissal (8, 23, D:1) a +0 whip (10, 4, D:1) a potion of berserk rage (10, 23, D:1) a +0 club (12, -19, D:1) a potion of curing (14, -13, D:1) 8 tomahawks (17, -7, D:1) a potion of invisibility (20, -13, D:1) a +0 short sword (22, 26, D:1) a potion of haste (24, -10, D:1) a +0 whip (24, -8, D:1) a stone (25, 8, D:1) a +0 dagger (26, -21, D:1) 14 stones (27, 26, D:1) 22 bolts (32, 21, D:1) a +0 robe (35, -21, D:1) a bread ration (40, 8, D:1) a +0 dagger a stone (40, 10, D:1) 2 stones (43, -22, D:1) a potion of degeneration Level 2 of the Dungeon (0, 0, D:2) 18 stones (1, 4, D:2) a giant newt corpse (21, -9, D:2) a +0 robe (21, -7, D:2) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (22, -8, D:2) 2 stones (25, -15, D:2) a +0 short sword (30, 0, D:2) a +0 spear (32, -2, D:2) a +0 club (33, -27, D:2) a +0 dagger (33, -1, D:2) an orc corpse (34, -20, D:2) a +0 club (38, -23, D:2) a +0 club (42, -3, D:2) a +0 dagger (44, -13, D:2) 13 stones (48, -17, D:2) a beef jerky Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (0, 5, D:3) a bread ration (5, -7, D:3) a +0 dagger (7, -7, D:3) 15 stones (9, -2, D:3) a +2 mace of holy wrath (unseen) (11, -7, D:3) 15 gold pieces (14, 0, D:3) 13 gold pieces (15, 3, D:3) a scroll of identify