George Level 1 of the Dungeon (0, 0, D:1) a +0 halberd (9, -8, D:1) a +0 hunting sling (14, 5, D:1) 19 bolts (14, 10, D:1) a +0 club (19, 22, D:1) a stone (20, 20, D:1) a stone (28, 20, D:1) a +0 club (33, 13, D:1) a +0 club a +0 spear (35, -6, D:1) a +0 club (35, 7, D:1) a +0 club (39, -4, D:1) a +0 club (39, 26, D:1) 16 bolts (42, 3, D:1) 14 poisoned needles (43, 32, D:1) a +0 club (43, 33, D:1) a +1 hand axe of chopping (44, -16, D:1) 16 stones (49, 15, D:1) 23 stones (66, 6, D:1) 19 arrows Level 2 of the Dungeon (0, 0, D:2) 18 arrows (2, 3, D:2) a +0 war axe (18, -8, D:2) 8 bolts (20, 11, D:2) a +0 whip (23, -2, D:2) 17 bolts (29, -2, D:2) 16 sling bullets (29, 6, D:2) a +0 short sword (31, -4, D:2) a +0 whip (37, 2, D:2) 7 poisoned needles (40, 8, D:2) a +0 whip (56, -14, D:2) 17 stones (56, 2, D:2) 17 arrows (58, 5, D:2) 18 sling bullets (59, -2, D:2) a +0 scale mail a +0 mace (63, 27, D:2) a +0 scythe a cursed +0 robe (66, 10, D:2) 25 stones Level 3 of the Dungeon (0, 0, D:3) 21 stones (9, 33, D:3) a +0 club (14, 2, D:3) a +0 dagger a +0 robe a +0 club a cursed -1 leather armour a +0 dagger a +0 robe (36, 25, D:3) 11 stones (42, 11, D:3) a +0 dagger (44, 11, D:3) a stone (45, 14, D:3) a +0 hunting sling 21 stones (48, 22, D:3) 15 arrows (54, 22, D:3) 19 stones Level 4 of the Dungeon (0, 0, D:4) 21 stones (4, 54, D:4) 17 arrows (20, 3, D:4) 5 tomahawks Level 5 of the Dungeon (0, 0, D:5) a +0 club (2, 1, D:5) a +0 short sword a +0 ring mail (3, -11, D:5) a +1 flail of protection a +0 leather armour (3, 1, D:5) a +1 whip of electrocution (5, 1, D:5) a +0 dagger a +0 robe (29, -36, D:5) a +0 chain mail (32, -34, D:5) 31 arrows (34, -19, D:5) a +4 flail of protection a +0 chain mail (47, -10, D:5) 11 poisoned needles (50, -12, D:5) 15 arrows (50, -10, D:5) 10 arrows (51, -12, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 trident (5, -4, D:6) 25 sling bullets (6, -9, D:6) a cursed -2 quarterstaff (7, -41, D:6) a cursed -2 mace (10, -22, D:6) a +0 mace (15, -49, D:6) a +0 spear (19, -4, D:6) a +0 falchion (21, -5, D:6) a +0 flail (28, -14, D:6) 19 stones (32, -19, D:6) a +1 robe of the Archmagi a +0 rapier (33, -18, D:6) a +0 short sword (34, -33, D:6) a +3 war axe Level 7 of the Dungeon (0, 0, D:7) a +0 flail a +0 ring mail (1, -11, D:7) a +0 scale mail (1, -10, D:7) a +0 robe (1, 3, D:7) a tomahawk (1, 4, D:7) a tomahawk (2, 8, D:7) 6 sling bullets (8, 27, D:7) a +0 ring mail (10, 6, D:7) a +0 leather armour (27, -2, D:7) a +0 robe (31, 4, D:7) a +0 ring mail (39, 38, D:7) a +0 whip a +0 mace (40, 38, D:7) a +0 shortbow 16 arrows (41, 38, D:7) a +0 ring mail a +0 club a +0 short sword a +0 dagger a +0 robe an arrow (42, 15, D:7) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It can be evoked to emit clouds of fog. It makes you more stealthy. (42, 38, D:7) an arrow Level 8 of the Dungeon (0, 0, D:8) a +0 giant club (5, -26, D:8) a +0 club (7, -27, D:8) a +0 spear (8, -3, D:8) a +0 robe (11, -25, D:8) a +0 spear (17, 6, D:8) 17 stones (18, -30, D:8) a cursed +0 centaur barding (21, -13, D:8) a +0 war axe a +0 ring mail (22, -13, D:8) a +0 spear (27, -13, D:8) 22 stones (37, -10, D:8) a +0 giant spiked club (50, -25, D:8) a +0 mace (51, -10, D:8) a +0 giant club (53, 6, D:8) a +0 chain mail (59, 0, D:8) 34 sling bullets Level 9 of the Dungeon (3, -20, D:9) a +0 dagger (4, -22, D:9) 14 stones (5, 12, D:9) a scroll of noise a scroll of random uselessness (5, 13, D:9) a book of Beasts (9, -22, D:9) 13 stones (17, -17, D:9) a book of Power 3 potions of brilliance 3 potions of lignification (20, -19, D:9) a +0 war axe (25, -30, D:9) a +0 club (30, -17, D:9) a +0 trident (30, -9, D:9) a +0 dagger (31, -14, D:9) a +0 spear (31, -10, D:9) a +2 flail of crushing (34, -6, D:9) 20 bolts (36, 4, D:9) a +0 short sword (45, -24, D:9) 18 stones (47, -29, D:9) a +0 hand axe a +0 animal skin (47, -25, D:9) a +0 arbalest (47, -22, D:9) a +0 plate armour Level 10 of the Dungeon (0, 0, D:10) 15 stones (2, 47, D:10) an uncursed staff of earth (3, 19, D:10) 10 arrows (4, 7, D:10) a cursed +0 giant spiked club (5, 45, D:10) a +1 long sword 4 javelins a +0 scale mail (16, 39, D:10) a +0 spear (16, 46, D:10) a +0 spear (18, 20, D:10) a cursed +0 mace a +0 robe a cursed +3 morningstar a +0 robe a +0 flail a +0 robe a +0 war axe a +0 robe (18, 32, D:10) a +0 flail (18, 33, D:10) a +0 chain mail a cursed +0 long sword (19, 32, D:10) a +0 leather armour a +0 falchion (26, 53, D:10) a +0 ring mail (26, 55, D:10) 13 stones (27, 13, D:10) a cursed -2 spear a +0 robe (34, 52, D:10) a +0 short sword (37, 2, D:10) 14 arrows (38, 29, D:10) a +0 war axe (50, 13, D:10) a book of Ice Level 11 of the Dungeon [Shop] Ewienio's Jewellery Shop an uncursed ring of positive energy (240 gold) an uncursed ring of protection from cold (300 gold) an uncursed amulet of the gourmand (360 gold) an uncursed ring of protection from fire (300 gold) an uncursed ring of fire (300 gold) an uncursed amulet of magic regeneration (360 gold) a +3 ring of dexterity (188 gold) an uncursed ring of protection from cold (300 gold) a +3 ring of intelligence (188 gold) a +2 ring of evasion (120 gold) an uncursed ring of sustain attributes (210 gold) an uncursed ring of protection from cold (300 gold) the ring "Lyungife" {+Inv MR- Int+4 Dex+3 Stlth+} (440 gold) [ring of dexterity] It affects your intelligence (+4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you turn invisible. It makes you more stealthy. an uncursed ring of protection from cold (300 gold) a cursed amulet of inaccuracy (24 gold) [Shop] Vuimmysar's Assorted Antiques a scroll of fog (48 gold) a sack of spiders (480 gold) a +2 antimagic trident (540 gold) a +0 scale mail (96 gold) a +2 great sword of electrocution (676 gold) 2 potions of invisibility (384 gold) a wand of lightning (7/15) (264 gold) [Shop] Moang's Antique Armour Shop a +0 scale mail (108 gold) a +0 pair of boots (121 gold) a +0 robe (18 gold) a +2 robe of the Archmagi (1017 gold) the cursed +0 scale mail "Joichaka" {Str+3 Dex-5 Slay+4 SInv} (669 gold) It affects your strength (+3). It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It lets you see invisible. It has a curse placed upon it. a +0 ring mail (108 gold) a +0 pair of boots (121 gold) a +1 leather armour of fire resistance (378 gold) a +0 robe (18 gold) (1, -29, D:11) a -2 ring of dexterity (6, -29, D:11) a +0 short sword a +0 blowgun 12 poisoned needles a +0 club 7 stones a cursed -3 giant spiked club (6, -24, D:11) a stone (6, -23, D:11) a stone (7, -29, D:11) a +0 dagger (7, -28, D:11) a cursed -3 club (7, -27, D:11) 2 stones (7, -26, D:11) a cursed -2 dagger (10, -32, D:11) a +0 giant club (10, 11, D:11) 25 bolts (14, -20, D:11) a +0 chain mail (15, -20, D:11) a potion of degeneration (16, -20, D:11) a +0 short sword a +0 war axe (17, -20, D:11) a +0 ring mail a +0 flail a +0 dagger a +0 robe a +0 giant spiked club a cursed -3 club a +0 dagger a +0 robe (18, -20, D:11) a +0 ring mail (18, -6, D:11) 13 stones (33, -14, D:11) a fan of gales (38, -4, D:11) a +0 leather armour (48, -11, D:11) a cursed -1 hand axe (54, -25, D:11) 22 stones (60, -24, D:11) a +0 dagger of electrocution (63, 10, D:11) 4 large rocks (64, -7, D:11) the +0 plate armour "Omecsok" {MR+ Int-5 SInv Stlth+} It affects your intelligence (-5). It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. Level 12 of the Dungeon (0, 0, D:12) a +0 hunting sling (2, 39, D:12) a book of Conjurations (7, 40, D:12) 16 bolts (12, -16, D:12) a cursed -3 falchion (16, 21, D:12) a +0 ring mail (18, 3, D:12) a scroll of vulnerability (24, -3, D:12) a +0 mace (25, -2, D:12) a +3 ring of dexterity (31, -3, D:12) a +0 hunting sling (42, 0, D:12) 13 stones (47, 5, D:12) a cursed -2 dagger (47, 7, D:12) 17 sling bullets (48, 32, D:12) a +0 plate armour (49, 37, D:12) an arrow (49, 38, D:12) a tomahawk a +0 hand axe (49, 39, D:12) a +0 club a +4 shortbow 13 arrows (49, 40, D:12) a cursed +0 dagger a +0 robe (50, 8, D:12) an arrow (51, 10, D:12) a +0 longbow 19 arrows (51, 40, D:12) a +0 dagger a +0 robe a +0 whip 3 tomahawks (51, 41, D:12) a +0 club a +0 leather armour (52, 30, D:12) 17 stones (53, 40, D:12) a +0 short sword of venom a +0 blowgun 6 curare-tipped needles (61, 2, D:12) a +0 demon trident of electrocution the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 whip of distortion (8, -4, Lair:1) a +2 buckler (23, 45, Lair:1) a +0 falchion of slicing (32, 11, Lair:1) 11 stones (45, -2, Lair:1) a potion of lignification (51, 5, Lair:1) a crocodile corpse (68, 29, Lair:1) a +2 trident of flaming Level 2 of the Lair of Beasts (11, 27, Lair:2) a cursed -2 scythe (12, 18, Lair:2) 12 sling bullets (15, 5, Lair:2) a +0 long sword (18, 24, Lair:2) a jumping spider corpse (18, 25, Lair:2) a crocodile corpse (20, 1, Lair:2) 28 sling bullets (25, 30, Lair:2) a scroll of enchant armour an ice cave (0, 0, IceCv) a +0 greatsling (1, -1, IceCv) 37 gold pieces (1, 1, IceCv) a book of Changes (2, -2, IceCv) 3 scrolls of teleportation (2, 0, IceCv) a scroll of identify (2, 2, IceCv) a scroll of identify