George Level 1 of the Dungeon (2, 4, D:1) a +0 whip (5, 25, D:1) a +0 club (12, 28, D:1) a +0 ring mail (16, 25, D:1) 21 stones (20, -1, D:1) a +0 club (21, -2, D:1) a +0 whip (32, 12, D:1) a +2 dagger of flaming (48, 37, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a cursed +0 club (6, -1, D:2) a +0 robe (13, -3, D:2) a +0 ring mail (15, 8, D:2) 11 stones (19, -21, D:2) 22 stones (20, -42, D:2) 18 sling bullets (20, -3, D:2) a +0 club (21, -10, D:2) a +0 club (21, -8, D:2) a +0 club (22, -10, D:2) a +0 dagger (23, -7, D:2) a bat corpse (skeletalised by now) (23, 1, D:2) 4 tomahawks of returning (23, 5, D:2) a +0 club (24, -27, D:2) a +0 dagger (24, -23, D:2) a +0 club (24, 2, D:2) a +0 spear (33, -16, D:2) a +0 robe (38, -14, D:2) a +0 short sword (46, -4, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a wand of enslavement (3/24) (1, 0, D:3) a tomahawk (2, 0, D:3) 10 gold pieces (2, 29, D:3) a giant gecko corpse (3, -1, D:3) a +0 short sword a +0 chain mail an orc corpse (3, 21, D:3) 2 tomahawks (4, 0, D:3) a tomahawk (4, 20, D:3) a book of Burglary (4, 29, D:3) a +0 club (4, 30, D:3) a giant gecko corpse (5, 0, D:3) a cursed -1 club a scroll of fog an orc corpse (5, 20, D:3) a tomahawk (5, 25, D:3) a +0 robe (7, 20, D:3) a tomahawk (10, 0, D:3) 13 gold pieces (12, 18, D:3) a +0 flail