George Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -13, D:1) a +0 short sword (2, 0, D:1) a potion of degeneration (7, 13, D:1) a +0 club (14, 9, D:1) a +0 spear (16, 5, D:1) a beef jerky (17, -7, D:1) a cursed -2 spear (20, -6, D:1) a +0 whip of venom (26, -8, D:1) a +0 dagger (37, 3, D:1) a +0 ring mail of poison resistance (42, -6, D:1) a +0 leather armour (44, -5, D:1) a potion of mutation (45, 2, D:1) a +0 club (50, -6, D:1) a +0 club (52, -6, D:1) a +0 club a +0 hunting sling (52, -5, D:1) a +0 club a potion of magic a +0 club (55, -5, D:1) a +0 dagger (55, 24, D:1) 22 arrows (57, -19, D:1) a cursed -2 dagger (61, 24, D:1) 16 stones Level 2 of the Dungeon (9, -40, D:2) a bat corpse (skeletalised by now) (14, -4, D:2) a +0 club (15, 1, D:2) a +0 club a cursed +0 animal skin (19, -8, D:2) a +0 dagger (19, -5, D:2) a +0 ring mail (20, -7, D:2) a +0 dagger a +0 club (20, -6, D:2) a +0 dagger (20, -5, D:2) a +0 club (22, -14, D:2) a potion of berserk rage (22, -3, D:2) 7 tomahawks (24, -6, D:2) a +0 ring mail (30, -25, D:2) a meat ration (31, 3, D:2) a +0 club (32, -14, D:2) 8 tomahawks (34, 3, D:2) an adder corpse (skeletalised by now) (39, -31, D:2) a +0 club a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 6 poisoned needles (1, 4, D:3) a +0 robe (5, 13, D:3) a +0 flail