George Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 5, D:1) 15 poisoned needles (1, 2, D:1) a +0 club (9, 1, D:1) a +0 short sword 24 stones (12, 3, D:1) a stone (12, 4, D:1) a +0 club 3 stones (13, 4, D:1) a stone a +0 club (15, 6, D:1) a stone (16, 9, D:1) a cursed +0 short sword (17, 6, D:1) a +0 hunting sling (30, -8, D:1) a +0 club (31, 23, D:1) 23 stones (33, 18, D:1) a +0 hunting sling (36, 14, D:1) a cursed -2 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 8, D:2) a +0 robe (4, 3, D:2) a scroll of remove curse (17, -13, D:2) a kobold corpse (skeletalised by now) (17, -1, D:2) a giant newt corpse (19, -16, D:2) a +0 ring mail (19, -2, D:2) a rat corpse (35, 25, D:2) an adder skeleton (39, -9, D:2) 18 stones (39, 26, D:2) a +0 dagger (41, -2, D:2) a stone (42, -3, D:2) 2 stones (44, -9, D:2) a rat corpse (skeletalised by now) (45, 21, D:2) a +0 spear (46, -2, D:2) a stone (48, -2, D:2) a stone a kobold corpse (skeletalised by now) (48, 26, D:2) 13 stones (49, 4, D:2) a +0 whip