George Level 1 of the Dungeon (0, 0, D:1) a +0 whip 4 stones (1, -13, D:1) 18 stones (3, -7, D:1) 21 stones (4, 20, D:1) a +0 club (5, -7, D:1) a +0 shield (13, 7, D:1) a +0 club (17, -3, D:1) a +0 club (17, 3, D:1) a +0 club (21, 6, D:1) a +0 hand axe a +0 club (21, 7, D:1) a +0 club (27, -12, D:1) a cursed -3 club (27, -11, D:1) a +0 club a stone (30, -13, D:1) 2 stones a +3 dagger (30, 3, D:1) 13 poisoned needles (33, 2, D:1) a cursed -2 whip (33, 4, D:1) a cursed -1 club a hobgoblin corpse (42, 10, D:1) a stone (42, 11, D:1) a jackal skeleton (42, 12, D:1) a jackal skeleton (43, 11, D:1) a stone (44, 12, D:1) a +0 club a stone Level 2 of the Dungeon (0, 0, D:2) a potion of curing (8, -8, D:2) a +0 leather armour (9, 1, D:2) 9 stones