George Level 1 of the Dungeon (0, 0, D:1) 23 stones (1, 6, D:1) a +0 club (5, -24, D:1) a +0 dagger (9, 9, D:1) a +0 dagger (10, -27, D:1) 19 stones (14, -22, D:1) a +0 club (17, -29, D:1) a +0 leather armour (17, -21, D:1) a +0 leather armour (24, -10, D:1) a +0 hand axe (31, -27, D:1) 28 stones (32, -32, D:1) a +0 dagger (32, -31, D:1) a cursed -2 dagger (39, -35, D:1) a +0 club (41, -31, D:1) a +0 dagger (48, -27, D:1) a +0 leather armour (55, -19, D:1) 20 sling bullets Level 2 of the Dungeon (0, 0, D:2) 11 stones (0, 13, D:2) a cursed -1 club (15, 8, D:2) 17 sling bullets (17, 8, D:2) a quokka corpse (18, 10, D:2) a +0 club (37, 12, D:2) a +0 hand axe (38, 12, D:2) an adder corpse (40, 28, D:2) a +0 club a goblin corpse (skeletalised by now) (41, 13, D:2) 16 bolts (46, 7, D:2) a potion of flight (46, 36, D:2) a +0 club a goblin corpse (skeletalised by now) (46, 43, D:2) a cursed -3 club (47, 33, D:2) a cursed -2 club 17 stones (47, 39, D:2) a +0 robe (48, 19, D:2) a +0 war axe