George Level 1 of the Dungeon (0, 0, D:1) a cursed +0 club (1, 18, D:1) 15 arrows (4, 2, D:1) a +0 short sword (5, 2, D:1) a +0 dagger of venom (5, 5, D:1) 10 poisoned needles (7, 7, D:1) a +0 mace (11, 30, D:1) a +2 centaur barding (13, 31, D:1) a +0 club (23, 18, D:1) a +0 club (24, 18, D:1) 16 stones (32, 1, D:1) a +0 short sword (33, 16, D:1) 10 stones (37, 7, D:1) a +0 mace (38, 12, D:1) a +0 short sword (40, 11, D:1) a +0 leather armour (43, 15, D:1) 16 stones (43, 39, D:1) 26 stones (47, 1, D:1) a +0 club (47, 5, D:1) a +0 ring mail (48, 2, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 spear (0, 16, D:2) 19 stones (11, -16, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (12, -3, D:2) a +0 dagger a +0 club a +0 dagger a +0 club a +0 club a +0 trident a +0 animal skin a +0 helmet a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (18, -16, D:2) a +0 mace (19, -1, D:2) a +0 club (20, 22, D:2) 7 poisoned needles (23, -17, D:2) 12 stones (23, 12, D:2) a +0 club (24, 13, D:2) a +0 club (25, -9, D:2) an adder corpse (28, -2, D:2) a +0 ring mail (39, 6, D:2) a +0 spear (41, -10, D:2) a jackal corpse (43, -9, D:2) a +0 club (44, -11, D:2) a rat skeleton (44, -1, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (1, 3, D:3) a giant cockroach corpse