George Level 1 of the Dungeon (0, 0, D:1) 9 stones (9, -6, D:1) a +0 club (9, 8, D:1) 21 sling bullets (11, -7, D:1) a stone (12, 16, D:1) 18 arrows (14, -7, D:1) a stone (16, 11, D:1) 23 stones (19, 5, D:1) a +0 ring mail (29, -7, D:1) 21 poisoned needles (33, -7, D:1) a +0 spear (34, 19, D:1) a +0 whip 2 stones (39, 7, D:1) a +0 dagger (40, 21, D:1) 19 stones (47, -12, D:1) a +1 mace of protection (57, -7, D:1) a +0 hunting sling (58, 28, D:1) a +0 club (58, 29, D:1) a +0 club Level 2 of the Dungeon (2, -7, D:2) a +0 whip (7, -16, D:2) a +0 leather armour (12, -22, D:2) 23 arrows (15, -7, D:2) 11 bolts (17, -24, D:2) 10 stones (23, -27, D:2) 12 poisoned needles (23, 0, D:2) a cursed -3 club (24, -22, D:2) a +0 robe (30, -3, D:2) a +0 short sword (37, -3, D:2) 28 stones (38, -20, D:2) a +0 club (38, -11, D:2) a +0 short sword a +0 short sword (40, 12, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a stone (0, 1, D:3) 2 stones (4, -7, D:3) a scroll of remove curse (6, 8, D:3) a +0 hunting sling (13, 8, D:3) a stone