George Level 1 of the Dungeon (0, 0, D:1) 18 arrows (1, -18, D:1) a +0 short sword (4, -15, D:1) a +0 whip 2 stones (7, 13, D:1) a +0 short sword (10, 9, D:1) a +0 mace (20, -9, D:1) a +0 hunting sling (28, -16, D:1) a +0 dagger (30, -21, D:1) a +0 whip (33, -25, D:1) a +0 club (43, -20, D:1) a +0 club a +0 dagger (43, -16, D:1) a +0 chain mail Level 2 of the Dungeon (4, -3, D:2) a +0 club (5, 16, D:2) a +0 club (5, 27, D:2) a +0 dagger (9, 39, D:2) a +0 dagger 2 stones (28, 12, D:2) a +0 club (29, -2, D:2) a cursed -1 mace (29, 6, D:2) a +0 falchion (30, -6, D:2) 12 poisoned needles (33, -7, D:2) 17 sling bullets (34, 3, D:2) a +0 club (37, 2, D:2) 19 arrows (41, 14, D:2) a +0 whip (44, 13, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (1, 1, D:3) a rat corpse (skeletalised by now) (1, 5, D:3) a +0 club 30 stones a goblin corpse (skeletalised by now) (3, 2, D:3) a +0 short sword (4, 1, D:3) a stone (14, -3, D:3) a +0 blowgun 10 poisoned needles a kobold corpse (skeletalised by now) (20, 14, D:3) a scroll of teleportation (33, 6, D:3) 4 javelins