George Level 1 of the Dungeon (2, 13, D:1) a +0 robe (15, 23, D:1) a +0 club (28, 2, D:1) a +0 leather armour (32, 16, D:1) 24 stones (33, 3, D:1) 2 stones (34, -8, D:1) a +0 robe (34, 3, D:1) 3 stones (35, 2, D:1) a +0 short sword (40, 22, D:1) a +0 mace (44, 7, D:1) a +0 hunting sling (49, 5, D:1) 27 stones Level 2 of the Dungeon (15, 9, D:2) 19 stones (16, -13, D:2) a +0 leather armour (18, -26, D:2) a +0 ring mail (26, 5, D:2) a +0 hunting sling (35, 16, D:2) 21 stones (42, 2, D:2) a +0 whip (43, -16, D:2) a +0 mace (43, 2, D:2) the +6 hand axe of Spite {freeze, +Inv rF- Str+3 Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+4). It makes you vulnerable to fire. It lets you turn invisible. (44, -14, D:2) a kobold corpse (skeletalised by now) (47, -24, D:2) a +0 spear (54, -24, D:2) a +0 hand axe (61, 3, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) 15 arrows (6, -8, D:3) 17 stones (6, -1, D:3) a hobgoblin skeleton (8, -12, D:3) a rat corpse (9, -10, D:3) a stone (10, -9, D:3) a stone (12, -8, D:3) a stone (13, -7, D:3) a stone (14, -7, D:3) a stone (15, -6, D:3) a +0 hunting sling (unseen) (22, -8, D:3) 16 stones