George Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -10, D:1) a +0 flail (3, -9, D:1) a +0 flail a +1 antimagic flail (4, -9, D:1) a +0 scythe a +0 robe (5, 13, D:1) a +1 halberd of flaming (7, -12, D:1) a +0 short sword (12, 3, D:1) 22 stones (14, 20, D:1) a +0 whip (23, -15, D:1) a +0 short sword (23, 3, D:1) a +0 club (24, 3, D:1) a +0 club (33, -6, D:1) 33 stones (40, -17, D:1) a +4 whip a stone (43, 5, D:1) 13 sling bullets Level 2 of the Dungeon (0, 0, D:2) 25 arrows (2, 11, D:2) 20 arrows (5, 1, D:2) 17 arrows (11, 9, D:2) a +0 robe (15, 16, D:2) 16 stones (18, 14, D:2) 17 stones (19, -15, D:2) a +0 club (19, -7, D:2) a +0 halberd (19, 15, D:2) 30 stones (21, -7, D:2) a +0 whip (21, 5, D:2) 17 bolts (22, 19, D:2) 20 stones (24, 11, D:2) 12 stones (25, 19, D:2) 9 stones (38, -18, D:2) a +0 mace (42, -11, D:2) a +0 short sword (42, -10, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (5, 7, D:3) 30 sling bullets (16, -43, D:3) a +0 hunting sling (17, -37, D:3) an adder corpse (skeletalised by now) (18, -33, D:3) a +0 dagger (19, -18, D:3) a +0 club (19, 1, D:3) 22 stones (20, -31, D:3) a +1 short sword of venom 4 stones (21, -30, D:3) a +0 club (21, -17, D:3) a +0 club (23, 7, D:3) 15 arrows (28, -34, D:3) a +0 ring mail (37, -6, D:3) a +0 short sword (44, -11, D:3) a cursed -2 halberd (45, -10, D:3) a cursed +0 spear (47, -39, D:3) a +0 mace (47, -11, D:3) a cursed +0 club (49, -11, D:3) a +0 dagger (52, -19, D:3) 13 sling bullets (57, -16, D:3) 24 arrows