George Level 1 of the Dungeon (2, 7, D:1) 12 gold pieces (3, 7, D:1) 14 gold pieces (5, 6, D:1) a +0 dagger (6, -14, D:1) a +0 whip (7, 8, D:1) 15 gold pieces (10, 10, D:1) 10 stones (13, -2, D:1) a +0 club (16, -5, D:1) a +0 short sword (16, -4, D:1) a +0 dagger (17, -4, D:1) a +0 club (17, 5, D:1) 22 bolts (19, -7, D:1) a stone (36, -8, D:1) a +0 leather armour (43, 7, D:1) a +0 robe (47, -2, D:1) a +0 dagger (50, -4, D:1) a +0 scale mail (54, 0, D:1) 19 sling bullets Level 2 of the Dungeon (0, 0, D:2) an uncursed amulet of dismissal (5, -27, D:2) 4 stones a +0 dagger (6, -27, D:2) a stone (7, -38, D:2) a +0 club (7, -37, D:2) a +0 club (7, -27, D:2) a stone (7, -19, D:2) 27 stones (18, -2, D:2) a +0 great sword (21, -26, D:2) a +0 club (24, -27, D:2) a +0 club (25, -15, D:2) 24 stones (27, -32, D:2) 7 poisoned needles (27, -12, D:2) 16 sling bullets (28, -19, D:2) a +0 leather armour (31, -14, D:2) 15 stones (33, -28, D:2) a +0 robe (35, -6, D:2) a +0 club (39, -28, D:2) a +0 leather armour (43, 5, D:2) a +0 club (45, 15, D:2) a +0 leather armour (50, -30, D:2) 15 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 hunting sling (2, 3, D:3) 16 arrows (9, 18, D:3) a +0 club (13, 15, D:3) a stone (13, 18, D:3) a stone (14, 19, D:3) a stone (14, 21, D:3) a +0 hand axe a +0 leather armour a +0 hunting sling 16 stones (22, 4, D:3) a +0 shortbow (24, 4, D:3) a cursed -2 club (26, 39, D:3) a +0 club a +0 robe (36, 5, D:3) a +0 war axe (36, 6, D:3) a +0 club (38, 15, D:3) a +0 dagger (48, 1, D:3) a +0 hunting sling 16 stones (49, 2, D:3) a +0 club (49, 3, D:3) a +0 club a +0 club a +0 club (49, 4, D:3) a +0 dagger a +0 hunting sling 18 stones a +0 club a cursed +0 leather armour (49, 18, D:3) a +0 scale mail a +0 flail (50, 2, D:3) a +0 club a +0 animal skin (50, 3, D:3) 3 stones (50, 4, D:3) a +0 club (64, -6, D:3) an adder corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) 19 poisoned needles (1, -1, D:4) a +0 robe (12, -23, D:4) a +0 leather armour