George Level 1 of the Dungeon (0, 0, D:1) a +0 centaur barding (3, 9, D:1) 27 stones (9, -6, D:1) 32 sling bullets (15, 5, D:1) a cursed -1 club (25, 15, D:1) a +0 club a +0 dagger (31, 25, D:1) 17 stones (33, 13, D:1) a +0 dagger (34, -5, D:1) a +0 mace (37, 6, D:1) a +0 dagger (41, -2, D:1) a +0 hunting sling (45, -5, D:1) a cursed +0 ring mail (46, 6, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 12 arrows (8, 10, D:2) a rat corpse (skeletalised by now) (9, 26, D:2) 16 stones (10, -4, D:2) a +0 club (14, 25, D:2) 15 stones (19, 11, D:2) a +0 short sword (22, -11, D:2) 23 sling bullets (27, -11, D:2) a +0 club (27, 4, D:2) a +0 club (33, -5, D:2) a +0 dagger (34, -6, D:2) a +0 club (34, -5, D:2) a +0 flail (36, 1, D:2) a +0 dagger (46, -16, D:2) 20 arrows (47, 18, D:2) a +0 club (53, 0, D:2) 13 stones (54, 0, D:2) a +0 dagger (58, -1, D:2) 2 stones (63, 9, D:2) 2 needles of sleeping Level 3 of the Dungeon (0, 0, D:3) a scroll of identify (2, 3, D:3) a javelin of penetration (3, 4, D:3) a javelin of penetration (9, -15, D:3) a ball python corpse (11, -15, D:3) a +0 club an orc corpse (12, -20, D:3) 13 stones