George Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, 6, D:1) a stone (4, 15, D:1) 23 stones (5, 33, D:1) a stone (5, 34, D:1) a +0 hunting sling (5, 35, D:1) a stone (5, 38, D:1) a +0 club (6, 5, D:1) a stone (6, 34, D:1) a stone (11, 36, D:1) an uncursed ring of teleportation (12, 24, D:1) a +0 club (15, 38, D:1) a +0 spear (17, -2, D:1) a +0 dagger (19, 21, D:1) a +0 short sword (27, 26, D:1) 22 stones (28, 38, D:1) a +0 spear (29, 6, D:1) a cursed +0 club (29, 7, D:1) a +0 dagger (34, 34, D:1) a +4 dagger (36, 7, D:1) a cursed -2 club (40, -3, D:1) 28 sling bullets (41, 11, D:1) a +0 spear (46, 12, D:1) a +0 leather armour (47, 25, D:1) a +0 dagger 3 stones (47, 31, D:1) a stone 19 sling bullets Level 2 of the Dungeon (0, 11, D:2) 10 stones (8, -23, D:2) a +0 trident (17, -27, D:2) 22 sling bullets (19, -3, D:2) a +0 club (20, -20, D:2) a +0 whip (20, 8, D:2) a +0 club (22, -3, D:2) 16 stones (51, -22, D:2) 25 bolts (54, -26, D:2) a +0 dagger (55, 10, D:2) a +0 war axe (57, 3, D:2) a +0 whip Level 3 of the Dungeon (1, -37, D:3) a +0 club (6, -3, D:3) a +0 club (9, -1, D:3) a +0 leather armour (12, -26, D:3) a +0 whip (14, -1, D:3) a cursed +2 long sword a +0 robe (15, -19, D:3) a +0 flail (17, 0, D:3) 10 stones (20, -29, D:3) an uncursed staff of air (20, 0, D:3) a +0 dagger a +0 robe a cursed +0 hand axe a +0 robe a +0 robe (21, -35, D:3) a +0 mace (32, -21, D:3) a +0 short sword a kobold corpse (skeletalised by now) (33, -25, D:3) a +0 whip (46, -39, D:3) an adder corpse (46, -32, D:3) a +0 hunting sling 22 stones a +0 flail a +0 scale mail (46, -26, D:3) a stone (49, -18, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a wand of lightning (6/15)