George Level 1 of the Dungeon (12, -32, D:1) 20 stones (17, -30, D:1) a +0 ring mail (19, -17, D:1) a +0 club (28, -21, D:1) 16 bolts (29, 17, D:1) a +0 dagger (30, 7, D:1) a +0 club (38, 14, D:1) a +0 hunting sling (41, -22, D:1) 10 poisoned needles (42, -9, D:1) a +0 mace (45, -27, D:1) a +0 club (46, 3, D:1) a +0 mace (57, -14, D:1) a +0 club (57, -13, D:1) 26 stones (58, -19, D:1) 9 stones (58, -15, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) an uncursed ring of loudness (1, -57, D:2) a +0 hunting sling (2, -6, D:2) a +0 dagger (4, -27, D:2) 22 stones (5, -5, D:2) a +0 dagger (20, -23, D:2) a cursed -2 hand axe (27, -51, D:2) a +0 club (30, -48, D:2) a +0 dagger a kobold corpse (skeletalised by now) (47, -15, D:2) a cursed -2 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 spear (31, -5, D:3) a potion of mutation (35, 0, D:3) a +0 club (36, 2, D:3) a +0 club a +0 club a bat corpse a quokka corpse