George Level 1 of the Dungeon (0, 0, D:1) 15 stones (2, -13, D:1) 21 stones (7, -21, D:1) 17 stones (13, 11, D:1) a +0 club (15, 11, D:1) a +0 short sword (15, 14, D:1) a +0 short sword (20, 8, D:1) a +0 hunting sling (22, -26, D:1) a +0 club (22, 6, D:1) a +0 club (25, -27, D:1) a cursed -1 club (27, 12, D:1) a +0 short sword (29, -27, D:1) a +0 club (29, -26, D:1) a +0 club (34, -20, D:1) a stone (34, -18, D:1) a stone (35, -16, D:1) a stone (36, -18, D:1) a +0 club (37, 14, D:1) a +0 robe (44, 14, D:1) 30 bolts (46, -30, D:1) a +0 hunting sling (48, -15, D:1) a +0 club (49, 14, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club a hobgoblin skeleton (3, -9, D:2) a +0 dagger (7, -9, D:2) an adder corpse (skeletalised by now) (37, 6, D:2) a +0 whip (unseen) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (17, -20, D:3) a +0 hand axe Level 4 of the Dungeon [Shop] Diolusiwn's Antique Weapon Emporium a +0 mace (63 gold) a +2 trident of venom (340 gold) a +0 dagger (42 gold) a +0 antimagic whip (199 gold) the +0 dagger of Outrage {flame, rPois Str+4 Int+2} (575 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (+2). It protects you from poison. a +0 shortbow (63 gold) the +10 trident of the Priest {freeze, *Corrode +Blink rF+ SInv} (1593 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It lets you see invisible. It lets you blink. It may corrode you when you take damage. a cursed -3 spear (2 gold) a +0 quarterstaff (84 gold) a +0 hand crossbow (73 gold) (0, 0, D:4) a +0 dagger (6, 16, D:4) 28 bolts (9, 2, D:4) a +0 trident