George Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 1, D:1) a cursed -2 whip a +0 club (4, 18, D:1) a +0 whip (9, 0, D:1) 20 stones (13, 5, D:1) an uncursed amulet of guardian spirit (14, -8, D:1) 22 arrows (31, 31, D:1) a cursed -1 club (38, 18, D:1) a stone (42, 38, D:1) a +0 leather armour (53, -2, D:1) a +0 spear Level 2 of the Dungeon (9, -1, D:2) 24 arrows (18, 33, D:2) a +0 whip (19, 34, D:2) a +0 club (24, 0, D:2) a +0 dagger (30, 10, D:2) 18 bolts (39, 3, D:2) a +0 dagger (39, 5, D:2) a stone (39, 8, D:2) a stone (39, 10, D:2) 2 stones (40, 41, D:2) an uncursed amulet of dismissal (44, 17, D:2) a +0 club (50, 43, D:2) a +0 club a +2 robe of fire resistance (51, 41, D:2) a +0 dagger (52, 41, D:2) a +0 leather armour (54, 0, D:2) 21 sling bullets (54, 30, D:2) 2 stones (54, 34, D:2) a stone (54, 37, D:2) 2 stones (56, -3, D:2) a +0 mace (62, 23, D:2) a cursed -3 club Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (0, 1, D:3) a +0 short sword an orc corpse (skeletalised by now) (1, 0, D:3) a +0 war axe an orc corpse (skeletalised by now) (3, 3, D:3) a +0 ring mail (3, 4, D:3) a +1 hand axe of electrocution (4, -1, D:3) a +0 club (5, 7, D:3) a +0 ring mail a +0 dagger (5, 8, D:3) a +0 hand axe (6, -2, D:3) a +0 falchion (6, 7, D:3) a +0 club (6, 8, D:3) a cursed +0 leather armour an orc skeleton