George Level 1 of the Dungeon (0, 0, D:1) 22 bolts (3, -11, D:1) a +0 helmet (5, -18, D:1) a +0 club (9, -1, D:1) a +0 hunting sling (12, -1, D:1) 11 arrows (16, -28, D:1) 3 stones (17, -28, D:1) a stone (19, -28, D:1) a stone (20, -29, D:1) a +0 dagger (20, -28, D:1) a +0 short sword (26, -35, D:1) a +0 whip (29, -42, D:1) 17 arrows (33, -29, D:1) a +0 club (38, -4, D:1) 16 stones (45, 5, D:1) a +0 short sword (45, 6, D:1) a +0 club (49, 16, D:1) a +0 club (50, 16, D:1) a cursed -1 club Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (5, -3, D:2) a +0 dagger (17, 8, D:2) a bat corpse a giant newt corpse (40, 50, D:2) 23 stones (42, 21, D:2) 22 arrows (55, 39, D:2) a +0 short sword (56, 2, D:2) a +0 dagger (57, 30, D:2) a +0 club (63, 32, D:2) a stone (64, 30, D:2) a +0 short sword 3 stones